59042a |
If Bond has weapon PP7 equipped then goto 2a |
59052a |
If Bond has weapon PP7 (silenced) equipped then goto 2a |
59062a |
If Bond has weapon DD44 equipped then goto 2a |
59072a |
If Bond has weapon Klobb equipped then goto 2a |
59082a |
If Bond has weapon KF7 equipped then goto 2a |
59092a |
If Bond has weapon ZMG equipped then goto 2a |
590a2a |
If Bond has weapon D5K equipped then goto 2a |
590b2a |
If Bond has weapon D5K (silenced) equipped then goto 2a |
590c2a |
If Bond has weapon Phantom equipped then goto 2a |
590d2a |
If Bond has weapon AR33 equipped then goto 2a |
590e2a |
If Bond has weapon RC-P90 equipped then goto 2a |
590f2a |
If Bond has weapon Shotgun equipped then goto 2a |
59102a |
If Bond has weapon Automatic Shotgun equipped then goto 2a |
59112a |
If Bond has weapon Sniper Rifle equipped then goto 2a |
59122a |
If Bond has weapon Cougar Magnum equipped then goto 2a |
59132a |
If Bond has weapon Golden Gun equipped then goto 2a |
59162a |
If Bond has weapon Laser equipped then goto 2a |
59142a |
If Bond has weapon Silver PP7 equipped then goto 2a |
59152a |
If Bond has weapon Gold PP7 equipped then goto 2a |
e0fd00 |
Actor $self draws weapon Nothing |
bf00bf04000000002a |
Draw weapon PP7 with model bf, then goto 2a |
022a |
Label 2a |
0a0059ffffffff0610 |
Do animation 0059 |
ae |
Reset and start cycle counter |
0208 |
Label 08 |
03 |
Yield |
b40000642a |
If cycle counter > 100 (1.7 secs) then goto 2a |
0108 |
Go to first 08 |
022a |
Label 2a |
0a0068ffffffff0610 |
Do animation 0068 |
ae |
Reset and start cycle counter |
0209 |
Label 09 |
03 |
Yield |
b40000912a |
If cycle counter > 145 (2.4 secs) then goto 2a |
0109 |
Go to first 09 |
022a |
Label 2a |
da |
Fade out from cutscene |
020a |
Label 0a |
03 |
Yield |
dc2a |
If fade complete then goto 2a |
010a |
Go to first 0a |
022a |
Label 2a |
d2 |
Exit level |
05fd0001 |
Assign function 0001 - Idle to $self and advance frame |
04 |
End of function |
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