Archives


59042a If Bond has weapon PP7 equipped then goto 2a
59052a If Bond has weapon PP7 (silenced) equipped then goto 2a
59062a If Bond has weapon DD44 equipped then goto 2a
59072a If Bond has weapon Klobb equipped then goto 2a
59082a If Bond has weapon KF7 equipped then goto 2a
59092a If Bond has weapon ZMG equipped then goto 2a
590a2a If Bond has weapon D5K equipped then goto 2a
590b2a If Bond has weapon D5K (silenced) equipped then goto 2a
590c2a If Bond has weapon Phantom equipped then goto 2a
590d2a If Bond has weapon AR33 equipped then goto 2a
590e2a If Bond has weapon RC-P90 equipped then goto 2a
590f2a If Bond has weapon Shotgun equipped then goto 2a
59102a If Bond has weapon Automatic Shotgun equipped then goto 2a
59112a If Bond has weapon Sniper Rifle equipped then goto 2a
59122a If Bond has weapon Cougar Magnum equipped then goto 2a
59132a If Bond has weapon Golden Gun equipped then goto 2a
59162a If Bond has weapon Laser equipped then goto 2a
59142a If Bond has weapon Silver PP7 equipped then goto 2a
59152a If Bond has weapon Gold PP7 equipped then goto 2a
e0fd00 Actor $self draws weapon Nothing
bf00bf04000000002a Draw weapon PP7 with model bf, then goto 2a
022a Label 2a
0a0059ffffffff0610 Do animation 0059
ae Reset and start cycle counter
0208 Label 08
03 Yield
b40000642a If cycle counter > 100 (1.7 secs) then goto 2a
0108 Go to first 08
022a Label 2a
0a0068ffffffff0610 Do animation 0068
ae Reset and start cycle counter
0209 Label 09
03 Yield
b40000912a If cycle counter > 145 (2.4 secs) then goto 2a
0109 Go to first 09
022a Label 2a
da Fade out from cutscene
020a Label 0a
03 Yield
dc2a If fade complete then goto 2a
010a Go to first 0a
022a Label 2a
d2 Exit level
05fd0001 Assign function 0001 - Idle to $self and advance frame
04 End of function

Invocations

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