0204 |
Label 04 |
03 |
Yield |
9c000040002c |
If flag #15 (launch countdown finished) is set then goto 2c |
0104 |
Go to first 04 |
022c |
Label 2c |
eb5f |
If Bond has died then goto 5f |
ec |
Set flag indicating we're now in cinema |
d700 |
Toggle text display |
da |
Fade out from cutscene |
020a |
Label 0a |
03 |
Yield |
dc2c |
If fade complete then goto 2c |
010a |
Go to first 0a |
022c |
Label 2c |
dd |
Remove all actors |
ea |
Stop game timer |
ed |
Hide first person display |
03 |
Yield |
03 |
Yield |
03 |
Yield |
d51600020000 |
Set camera |
d9f800812c |
Move Bond to pad 0081 then goto 2c |
022c |
Label 2c |
03 |
Yield |
03 |
Yield |
db |
Fade in from black |
fc17 |
Drop object 17 (Moonraker shuttle) from rack/actor |
e9 |
Switch to second skydome |
ae |
Reset and start cycle counter |
020c |
Label 0c |
03 |
Yield |
b40002582c |
If cycle counter > 600 (10.0 secs) then goto 2c |
010c |
Go to first 0c |
022c |
Label 2c |
da |
Fade out from cutscene |
020d |
Label 0d |
03 |
Yield |
dc2c |
If fade complete then goto 2c |
010d |
Go to first 0d |
022c |
Label 2c |
d2 |
Exit level |
05fd0001 |
Assign function 0001 - Idle to $self and advance frame |
025f |
Label 5f |
05fd0001 |
Assign function 0001 - Idle to $self and advance frame |
04 |
End of function |
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