Bunker 1


33 Call RNG
35c806 If random byte > 200 then goto 06
72007806 If time in stage < 120 secs then goto 06
356408 If random byte > 100 then goto 08
90003c Set actor armor to 60
c000de0000000000 Spawn hat with model de, then goto 00
0200 Label 00
bf00cd068000000000 Draw weapon DD44 with model cd, then goto 00
0200 Label 00
33 Call RNG
356400 If random byte > 100 then goto 00
bf00cd069000000000 Draw weapon DD44 with model cd, then goto 00
0200 Label 00
0001 Go to next 01
0208 Label 08
900050 Set actor armor to 80
c000dd0000000000 Spawn hat with model dd, then goto 00
0200 Label 00
bf00c1078000000000 Draw weapon Klobb with model c1, then goto 00
0200 Label 00
33 Call RNG
356400 If random byte > 100 then goto 00
bf00c1079000000000 Draw weapon Klobb with model c1, then goto 00
0200 Label 00
0001 Go to next 01
0206 Label 06
900014 Set actor armor to 20
c000dc0000000000 Spawn hat with model dc, then goto 00
0200 Label 00
bf00b8080000000000 Draw weapon KF7 with model b8, then goto 00
0200 Label 00
0201 Label 01
05fd040b Assign function 040b - Spawned guard to $self and advance frame
04 End of function

Invocations

Comments

If it's been less than 2 minutes, spawned guard will have a KF7.
If it's been more than 2 minutes then it'll be DD44, Klobb or KF7.