33 |
Call RNG |
35c806 |
If random byte > 200 then goto 06 |
72007806 |
If time in stage < 120 secs then goto 06 |
356408 |
If random byte > 100 then goto 08 |
90003c |
Set actor armor to 60 |
c000de0000000000 |
Spawn hat with model de, then goto 00 |
0200 |
Label 00 |
bf00cd068000000000 |
Draw weapon DD44 with model cd, then goto 00 |
0200 |
Label 00 |
33 |
Call RNG |
356400 |
If random byte > 100 then goto 00 |
bf00cd069000000000 |
Draw weapon DD44 with model cd, then goto 00 |
0200 |
Label 00 |
0001 |
Go to next 01 |
0208 |
Label 08 |
900050 |
Set actor armor to 80 |
c000dd0000000000 |
Spawn hat with model dd, then goto 00 |
0200 |
Label 00 |
bf00c1078000000000 |
Draw weapon Klobb with model c1, then goto 00 |
0200 |
Label 00 |
33 |
Call RNG |
356400 |
If random byte > 100 then goto 00 |
bf00c1079000000000 |
Draw weapon Klobb with model c1, then goto 00 |
0200 |
Label 00 |
0001 |
Go to next 01 |
0206 |
Label 06 |
900014 |
Set actor armor to 20 |
c000dc0000000000 |
Spawn hat with model dc, then goto 00 |
0200 |
Label 00 |
bf00b8080000000000 |
Draw weapon KF7 with model b8, then goto 00 |
0200 |
Label 00 |
0201 |
Label 01 |
05fd040b |
Assign function 040b - Spawned guard to $self and advance frame |
04 |
End of function |
If it's been less than 2 minutes, spawned guard will have a KF7.
If it's been more than 2 minutes then it'll be DD44, Klobb or KF7.