0204 |
Label 04 |
15002100002a |
Kneel, aim/shoot at something (entity type=0x0021, entity_id=0x0000), then goto 2a |
4607 |
If a bullet just missed us then goto 07 |
022a |
Label 2a |
0208 |
Label 08 |
03 |
Yield |
4607 |
If a bullet just missed us then goto 07 |
3c2a |
If we have a line of sight on Bond then goto 2a |
0108 |
Go to first 08 |
022a |
Label 2a |
16000100002a |
Shoot player 1 (?), then goto 2a |
022a |
Label 2a |
0209 |
Label 09 |
03 |
Yield |
4607 |
If a bullet just missed us then goto 07 |
2f2a |
If actor has stopped moving then goto 2a |
0109 |
Go to first 09 |
022a |
Label 2a |
0104 |
Go to first 04 |
0207 |
Label 07 |
05fd000d |
Assign function 000d - Jog to Bond and attack to $self and advance frame |
04 |
End of function |
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