Bunker 2


0205 Label 05
03 Yield
9c000020002a If flag #14 (trigger countdown) is set then goto 2a
0105 Go to first 05
022a Label 2a
d0050010 Set image slot 0 on object 05 (wall monitor screen) to image 10
d006000f Set image slot 0 on object 06 (wall monitor screen) to image 0f
c400e300 Play sound e3 in channel 0
c60027570000 Set audible range for channel 0 to 0 units from pad 2757
d0070003 Set image slot 0 on object 07 (wall monitor screen) to image 03
d008000f Set image slot 0 on object 08 (wall monitor screen) to image 0f
03 Yield
d0090003 Set image slot 0 on object 09 (wall monitor screen) to image 03
d00a0005 Set image slot 0 on object 0a (wall monitor screen) to image 05
c400c601 Play sound c6 in channel 1
c60127570000 Set audible range for channel 1 to 0 units from pad 2757
d00b000f Set image slot 0 on object 0b (wall monitor screen) to image 0f
d00c0013 Set image slot 0 on object 0c (wall monitor screen) to image 13
03 Yield
d00d0005 Set image slot 0 on object 0d (wall monitor screen) to image 05
d00e000c Set image slot 0 on object 0e (wall monitor screen) to image 0c
c400e302 Play sound e3 in channel 2
c60227570000 Set audible range for channel 2 to 0 units from pad 2757
d00f0008 Set image slot 0 on object 0f (wall monitor screen) to image 08
d010000d Set image slot 0 on object 10 (wall monitor screen) to image 0d
03 Yield
d011000d Set image slot 0 on object 11 (wall monitor screen) to image 0d
d012000e Set image slot 0 on object 12 (wall monitor screen) to image 0e
c400e303 Play sound e3 in channel 3
c60327570000 Set audible range for channel 3 to 0 units from pad 2757
d013000d Set image slot 0 on object 13 (wall monitor screen) to image 0d
d0140002 Set image slot 0 on object 14 (wall monitor screen) to image 02
03 Yield
d0150010 Set image slot 0 on object 15 (wall monitor screen) to image 10
d016000d Set image slot 0 on object 16 (wall monitor screen) to image 0d
c400c604 Play sound c6 in channel 4
c60427570000 Set audible range for channel 4 to 0 units from pad 2757
d0170008 Set image slot 0 on object 17 (wall monitor screen) to image 08
d0180011 Set image slot 0 on object 18 (wall monitor screen) to image 11
d0190003 Set image slot 0 on object 19 (wall monitor screen) to image 03
ae Reset and start cycle counter
c400a205 Play sound a2 in channel 5
c70500000000 Sound in channel 5 changes to volume 0 over 0ms
0209 Label 09
03 Yield
b40000782a If cycle counter > 120 (2.0 secs) then goto 2a
0109 Go to first 09
022a Label 2a
03 Yield
c7057ef40708 Sound in channel 5 changes to volume 32500 over 1800ms
b7003c Set countdown timer to 60 seconds
f40000ff Play X music in channel 00 for 0 or 255 seconds
b9 Start countdown timer
b5 Show countdown timer
020a Label 0a
03 Yield
bb000f2a If countdown timer < 15 then goto 2a
010a Go to first 0a
022a Label 2a
d005002e Set image slot 0 on object 05 (wall monitor screen) to image 2e
d006002e Set image slot 0 on object 06 (wall monitor screen) to image 2e
c400e300 Play sound e3 in channel 0
c60027570000 Set audible range for channel 0 to 0 units from pad 2757
d007002e Set image slot 0 on object 07 (wall monitor screen) to image 2e
d008002e Set image slot 0 on object 08 (wall monitor screen) to image 2e
03 Yield
d009002e Set image slot 0 on object 09 (wall monitor screen) to image 2e
d00a002e Set image slot 0 on object 0a (wall monitor screen) to image 2e
c400c601 Play sound c6 in channel 1
c60127570000 Set audible range for channel 1 to 0 units from pad 2757
d00b002e Set image slot 0 on object 0b (wall monitor screen) to image 2e
d00c002e Set image slot 0 on object 0c (wall monitor screen) to image 2e
03 Yield
d00d002e Set image slot 0 on object 0d (wall monitor screen) to image 2e
d00e002e Set image slot 0 on object 0e (wall monitor screen) to image 2e
c400e302 Play sound e3 in channel 2
c60227570000 Set audible range for channel 2 to 0 units from pad 2757
d00f002e Set image slot 0 on object 0f (wall monitor screen) to image 2e
d010002e Set image slot 0 on object 10 (wall monitor screen) to image 2e
03 Yield
d011002e Set image slot 0 on object 11 (wall monitor screen) to image 2e
d012002e Set image slot 0 on object 12 (wall monitor screen) to image 2e
c400e303 Play sound e3 in channel 3
c60327570000 Set audible range for channel 3 to 0 units from pad 2757
d013002e Set image slot 0 on object 13 (wall monitor screen) to image 2e
d014002e Set image slot 0 on object 14 (wall monitor screen) to image 2e
03 Yield
d015002e Set image slot 0 on object 15 (wall monitor screen) to image 2e
d016002e Set image slot 0 on object 16 (wall monitor screen) to image 2e
c400c604 Play sound c6 in channel 4
c60427570000 Set audible range for channel 4 to 0 units from pad 2757
d017002e Set image slot 0 on object 17 (wall monitor screen) to image 2e
d018002e Set image slot 0 on object 18 (wall monitor screen) to image 2e
d019002e Set image slot 0 on object 19 (wall monitor screen) to image 2e
020b Label 0b
03 Yield
bb00002a If countdown timer < 0 then goto 2a
010b Go to first 0b
022a Label 2a
f6 Explosions surrounding player
b6 Hide countdown timer
b8 Stop countdown timer
020c Label 0c
03 Yield
010c Go to first 0c
04 End of function

Invocations

  • Started automatically

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