Caverns


d9fd01712e Move $self to pad 0171 then goto 2e
022e Label 2e
e0fd01 Actor $self draws weapon Unarmed
ae Reset and start cycle counter
0208 Label 08
03 Yield
b400003c2e If cycle counter > 60 (1.0 secs) then goto 2e
0108 Go to first 08
022e Label 2e
0a00650008006d0410 Do animation 0065
0204 Label 04
03 Yield
b40000702e If cycle counter > 112 (1.9 secs) then goto 2e
0104 Go to first 04
022e Label 2e
e0fd00 Actor $self draws weapon Nothing
0205 Label 05
03 Yield
b40000ea2e If cycle counter > 234 (3.9 secs) then goto 2e
0105 Go to first 05
022e Label 2e
6726 Close door 26
0207 Label 07
03 Yield
6826012e If door 26 is closed then goto 2e
0107 Go to first 07
022e Label 2e
da Fade out from cutscene
0206 Label 06
03 Yield
dc2e If fade complete then goto 2e
0106 Go to first 06
022e Label 2e
d2 Exit level
0202 Label 02
03 Yield
0102 Go to first 02
04 End of function

Invocations

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