d9fd01712e |
Move $self to pad 0171 then goto 2e |
022e |
Label 2e |
e0fd01 |
Actor $self draws weapon Unarmed |
ae |
Reset and start cycle counter |
0208 |
Label 08 |
03 |
Yield |
b400003c2e |
If cycle counter > 60 (1.0 secs) then goto 2e |
0108 |
Go to first 08 |
022e |
Label 2e |
0a00650008006d0410 |
Do animation 0065 |
0204 |
Label 04 |
03 |
Yield |
b40000702e |
If cycle counter > 112 (1.9 secs) then goto 2e |
0104 |
Go to first 04 |
022e |
Label 2e |
e0fd00 |
Actor $self draws weapon Nothing |
0205 |
Label 05 |
03 |
Yield |
b40000ea2e |
If cycle counter > 234 (3.9 secs) then goto 2e |
0105 |
Go to first 05 |
022e |
Label 2e |
6726 |
Close door 26 |
0207 |
Label 07 |
03 |
Yield |
6826012e |
If door 26 is closed then goto 2e |
0107 |
Go to first 07 |
022e |
Label 2e |
da |
Fade out from cutscene |
0206 |
Label 06 |
03 |
Yield |
dc2e |
If fade complete then goto 2e |
0106 |
Go to first 06 |
022e |
Label 2e |
d2 |
Exit level |
0202 |
Label 02 |
03 |
Yield |
0102 |
Go to first 02 |
04 |
End of function |
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