0206 |
Label 06 |
03 |
Yield |
9c000008002c |
If flag #12 (alarm activated) is set then goto 2c |
0106 |
Go to first 06 |
022c |
Label 2c |
0204 |
Label 04 |
ae |
Reset and start cycle counter |
020a |
Label 0a |
03 |
Yield |
b400003c2c |
If cycle counter > 60 (1.0 secs) then goto 2c |
010a |
Go to first 0a |
022c |
Label 2c |
311c2c |
If actor 1c (Green Camo) has finished death animation then goto 2c |
0036 |
Go to next 36 |
022c |
Label 2c |
ad533100 |
// S1 |
bd00ff003f04050000001036 |
Spawn actor with function 0405 - Init actor 1C at pad 003f, then goto 36 |
0236 |
Label 36 |
311d2c |
If actor 1d (Green Camo) has finished death animation then goto 2c |
0036 |
Go to next 36 |
022c |
Label 2c |
ad533200 |
// S2 |
bd00ff004504060000001036 |
Spawn actor with function 0406 - Init actor 1D at pad 0045, then goto 36 |
0236 |
Label 36 |
311d2c |
If actor 1d (Green Camo) has finished death animation then goto 2c |
0036 |
Go to next 36 |
022c |
Label 2c |
ad533300 |
// S3 |
0236 |
Label 36 |
0208 |
Label 08 |
0104 |
Go to first 04 |
04 |
End of function |
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