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Skedar (mp)
Cradle
Overview
Functions
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0402 - Init actor 01
0401 - Init ZMG guard
0402 - Init actor 01
0403 - Init actor 02
0404 - Init actor 03
0405 - Init actor 04
0406 - Init actor 05
0407 - ZMG guard
0408 - Trev initial running
0409 - Trev at location A
040a - Trev at location B
040b - Trev at location C
040c - Trev at location D
040d - Trev at location E
040e - Trev at location F
040f - Trev at location G
0410 - Trev running to bottom
0411 - Trev running
0412 - Trev running to 5C
0413 - Trev waiting
0414 - Trev aiming
0415 - Trev drop to bottom part
0416 - Trev at top of ladder
0417 - Trev waiting behind ladder
0418 - Trev final combat
0419 - Outro part 2
041a - Falling off Cradle
041b - Survivor in outro
041c - Prepare failed outro
041d - Prepare successful outro
041e - Init actor 00
041f - Outro
0420 - Check for outro part 2?
0421 - Helicopter
0422 - Bond aiming in swirl
1000 - Spawn guards
1001 - Antenna console
1002 - Check Trev dead
1003 - Init Trev location A
1004 - Init Bond swirl
1005 - Check for level end
1006 - Keep doors open
1007 - Say Trev message
Next »
8e01
Set actor ID to 01
ad68310a00
// h1
05fd0401
Assign function
0401 - Init ZMG guard
to $self and advance frame
04
End of function
Invocations
Can be invoked by function
1000 - Spawn guards
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