eb3d |
If Bond has died then goto 3d |
ec |
Set flag indicating we're now in cinema |
d700 |
Toggle text display |
da |
Fade out from cutscene |
0207 |
Label 07 |
03 |
Yield |
dc29 |
If fade complete then goto 29 |
0107 |
Go to first 07 |
0229 |
Label 29 |
310030 |
If actor 00 (Trevelyan) has finished death animation then goto 30 |
0029 |
Go to next 29 |
0230 |
Label 30 |
bd08ff0092041e0000001029 |
Spawn actor with function 041e - Init actor 00 at pad 0092, then goto 29 |
0229 |
Label 29 |
03 |
Yield |
03 |
Yield |
310030 |
If actor 00 (Trevelyan) has finished death animation then goto 30 |
0029 |
Go to next 29 |
0230 |
Label 30 |
05fd041f |
Assign function 041f - Outro to $self and advance frame |
0229 |
Label 29 |
dd |
Remove all actors |
ea |
Stop game timer |
ed |
Hide first person display |
03 |
Yield |
03 |
Yield |
03 |
Yield |
d50400020000 |
Set camera |
a10000000400 |
Unset property for actor 00 (Trevelyan): 1:00000400 (hidden) |
0500041a |
Assign function 041a - Falling off Cradle to actor 00 (Trevelyan) and advance frame |
5500740a |
If Bond is in the same room as pad 0074 then goto 0a |
a0f800000400 |
Set property for Bond: 1:00000400 (hidden) |
0029 |
Go to next 29 |
020a |
Label 0a |
05f8041b |
Assign function 041b - Survivor in outro to Bond and advance frame |
0229 |
Label 29 |
0208 |
Label 08 |
03 |
Yield |
9c2000000029 |
If flag #30 () is set then goto 29 |
0108 |
Go to first 08 |
0229 |
Label 29 |
05fd041f |
Assign function 041f - Outro to $self and advance frame |
023d |
Label 3d |
05fd0001 |
Assign function 0001 - Idle to $self and advance frame |
04 |
End of function |
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