Cradle


eb3d If Bond has died then goto 3d
ec Set flag indicating we're now in cinema
d700 Toggle text display
da Fade out from cutscene
0207 Label 07
03 Yield
dc29 If fade complete then goto 29
0107 Go to first 07
0229 Label 29
310030 If actor 00 (Trevelyan) has finished death animation then goto 30
0029 Go to next 29
0230 Label 30
bd08ff0092041e0000001029 Spawn actor with function 041e - Init actor 00 at pad 0092, then goto 29
0229 Label 29
03 Yield
03 Yield
310030 If actor 00 (Trevelyan) has finished death animation then goto 30
0029 Go to next 29
0230 Label 30
05fd041f Assign function 041f - Outro to $self and advance frame
0229 Label 29
dd Remove all actors
ea Stop game timer
ed Hide first person display
03 Yield
03 Yield
03 Yield
d50400020000 Set camera
a10000000400 Unset property for actor 00 (Trevelyan): 1:00000400 (hidden)
0500041a Assign function 041a - Falling off Cradle to actor 00 (Trevelyan) and advance frame
5500740a If Bond is in the same room as pad 0074 then goto 0a
a0f800000400 Set property for Bond: 1:00000400 (hidden)
0029 Go to next 29
020a Label 0a
05f8041b Assign function 041b - Survivor in outro to Bond and advance frame
0229 Label 29
0208 Label 08
03 Yield
9c2000000029 If flag #30 () is set then goto 29
0108 Go to first 08
0229 Label 29
05fd041f Assign function 041f - Outro to $self and advance frame
023d Label 3d
05fd0001 Assign function 0001 - Idle to $self and advance frame
04 End of function

Invocations

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