020a |
Label 0a |
03 |
Yield |
cf07 |
If intro camera is in swirl then goto 07 |
010a |
Go to first 0a |
0207 |
Label 07 |
05f80411 |
Assign function 0411 - Aiming animation to Bond and advance frame |
0204 |
Label 04 |
03 |
Yield |
0104 |
Go to first 04 |
04 |
End of function |
Wait for camera to be swirling, then assign function to Bond which makes him do the aiming animation