Toggle navigation
GE/PD Function Explorer
GoldenEye
Global
Dam
Facility
Runway
Surface 1
Bunker 1
Silo
Frigate
Surface 2
Bunker 2
Statue
Archives
Streets
Depot
Train
Jungle
Control
Caverns
Cradle
Aztec
Egypt
Credits
Perfect Dark
Global
Defection
Investigation
Extraction
Villa
Chicago
G5 Building
Infiltration
Rescue
Escape
Air Base
Air Force One
Crash Site
Pelagic II
Deep Sea
Defense
Attack Ship
Skedar Ruins
MBR
Maian SOS
WAR!
Duel
CI Training
Skedar (mp)
Depot
Overview
Functions
« Prev
0407 - Init actor 06
0401 - Init actor 00
0402 - Init actor 01
0403 - Init actor 02
0404 - Init actor 03
0405 - Init actor 04
0406 - Init actor 05
0407 - Init actor 06
0408 - Init spawned guard
0409 - Spawned guard in combat
040a - Hunting guard
040b - Kneeling guard
040c - Bond in outro part 2
040d - Bond in outro part 1
040e - Outro guard 1
040f - Outro guard 2
0410 - Outro guard 3
0411 - Do holster gun animation
1000 - Check train door opened
1001 - Set target pads
1002 - Spawn actor 00
1003 - Spawn actor 01
1004 - Spawn actor 02
1005 - Spawn actor 03
1006 - Spawn actor 04
1007 - Spawn actor 05
1008 - Spawn actor 06
1009 - Check for level end
Next »
8e06
Set actor ID to 06
ad64370a00
// d7
05fd0408
Assign function
0408 - Init spawned guard
to $self and advance frame
04
End of function
Invocations
Can be invoked by function
1008 - Spawn actor 06
Comments
There are no comments yet for this function.