ad202d3e54524545440a00 |
// ->TREED |
0203 |
Label 03 |
15002100002d |
Kneel, aim/shoot at something (entity type=0x0021, entity_id=0x0000), then goto 2d |
4606 |
If a bullet just missed us then goto 06 |
022d |
Label 2d |
0208 |
Label 08 |
03 |
Yield |
4c01f406 |
If actor is further than 500 units of Bond then goto 06 |
4606 |
If a bullet just missed us then goto 06 |
3c2d |
If we have a line of sight on Bond then goto 2d |
0108 |
Go to first 08 |
022d |
Label 2d |
16000100002d |
Shoot player 1 (?), then goto 2d |
022d |
Label 2d |
0209 |
Label 09 |
03 |
Yield |
4606 |
If a bullet just missed us then goto 06 |
2f2d |
If actor has stopped moving then goto 2d |
0109 |
Go to first 09 |
022d |
Label 2d |
0103 |
Go to first 03 |
0206 |
Label 06 |
05fd0409 |
Assign function 0409 - Spawned guard in combat to $self and advance frame |
04 |
End of function |
Kneel. If Bond has moved more than 500 units away, assign 0409.
If Bond seen, fire then assign 0409.