Depot


d9fd01112d Move $self to pad 0111 then goto 2d
022d Label 2d
e0fd01 Actor $self draws weapon Unarmed
df06 Open door 06 (train exterior door) during cutscene
df07 Open door 07 (train exterior door) during cutscene
0a00690000001d0610 Do animation 0069
db Fade in from black
0208 Label 08
03 Yield
2f2d If actor has stopped moving then goto 2d
0108 Go to first 08
022d Label 2d
e0fd00 Actor $self draws weapon Nothing
0a0069001d00a00610 Do animation 0069
ae Reset and start cycle counter
0209 Label 09
03 Yield
2f2d If actor has stopped moving then goto 2d
b40000782d If cycle counter > 120 (2.0 secs) then goto 2d
0109 Go to first 09
022d Label 2d
6706 Close door 06 (train exterior door)
ae Reset and start cycle counter
020a Label 0a
03 Yield
6806012d If door 06 (train exterior door) is closed then goto 2d
b40000b42d If cycle counter > 180 (3.0 secs) then goto 2d
010a Go to first 0a
022d Label 2d
da Fade out from cutscene
020b Label 0b
03 Yield
dc2d If fade complete then goto 2d
010b Go to first 0b
022d Label 2d
d2 Exit level
0206 Label 06
03 Yield
0106 Go to first 06
04 End of function

Invocations

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