Facility


d9fd013629 Move $self to pad 0136 then goto 29
0229 Label 29
0a0062007fffff8610 Do animation 0062
ae Reset and start cycle counter
0203 Label 03
03 Yield
b40000ba29 If cycle counter > 186 (3.1 secs) then goto 29
0103 Go to first 03
0229 Label 29
e0fd00 Actor $self draws weapon Nothing
0204 Label 04
03 Yield
2f29 If actor has stopped moving then goto 29
b40000be29 If cycle counter > 190 (3.2 secs) then goto 29
0104 Go to first 04
0229 Label 29
da Fade out from cutscene
0205 Label 05
03 Yield
dc29 If fade complete then goto 29
0105 Go to first 05
0229 Label 29
d2 Exit level
05fd0001 Assign function 0001 - Idle to $self and advance frame
04 End of function

Invocations

Comments

There are no comments yet for this function.