d9fd013629 |
Move $self to pad 0136 then goto 29 |
0229 |
Label 29 |
0a0062007fffff8610 |
Do animation 0062 |
ae |
Reset and start cycle counter |
0203 |
Label 03 |
03 |
Yield |
b40000ba29 |
If cycle counter > 186 (3.1 secs) then goto 29 |
0103 |
Go to first 03 |
0229 |
Label 29 |
e0fd00 |
Actor $self draws weapon Nothing |
0204 |
Label 04 |
03 |
Yield |
2f29 |
If actor has stopped moving then goto 29 |
b40000be29 |
If cycle counter > 190 (3.2 secs) then goto 29 |
0104 |
Go to first 04 |
0229 |
Label 29 |
da |
Fade out from cutscene |
0205 |
Label 05 |
03 |
Yield |
dc29 |
If fade complete then goto 29 |
0105 |
Go to first 05 |
0229 |
Label 29 |
d2 |
Exit level |
05fd0001 |
Assign function 0001 - Idle to $self and advance frame |
04 |
End of function |
There are no comments yet for this function.