Frigate


c4003c00 Play sound 3c in channel 0
c70000000000 Sound in channel 0 changes to volume 0 over 0ms
020a Label 0a
03 Yield
52005a275407 If actor is within 90 units of pad 2754 then goto 07
55006c07 If Bond is in the same room as pad 006c then goto 07
55001c07 If Bond is in the same room as pad 001c then goto 07
55003507 If Bond is in the same room as pad 0035 then goto 07
55006e07 If Bond is in the same room as pad 006e then goto 07
55001d07 If Bond is in the same room as pad 001d then goto 07
55007507 If Bond is in the same room as pad 0075 then goto 07
55006607 If Bond is in the same room as pad 0066 then goto 07
55006307 If Bond is in the same room as pad 0063 then goto 07
9c0008000008 If flag #20 (Objective failed: disarm engine room bomb) is set then goto 08
010a Go to first 0a
0207 Label 07
ad2121210a00 // !!!
c7007fff0078 Sound in channel 0 changes to volume 32767 over 120ms
000b Go to next 0b
020b Label 0b
03 Yield
9c0008000008 If flag #20 (Objective failed: disarm engine room bomb) is set then goto 08
53008c275407 If actor is further than 140 units of pad 2754 then goto 07
010b Go to first 0b
0207 Label 07
ad6f66660a00 // off
c700000000f0 Sound in channel 0 changes to volume 0 over 240ms
010a Go to first 0a
0208 Label 08
ad62616e670a00 // bang
a40300020000 Unset property 1:00020000 (invincible) for object 03 (Frigate engine)
5f03 Destroy object 03 (Frigate engine)
c900 Stop sound in channel 0
020c Label 0c
03 Yield
010c Go to first 0c
04 End of function

Invocations

  • Started automatically

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