Jungle


ad58202d20617400 // X - at
0203 Label 03
33 Call RNG
35802c If random byte > 128 then goto 2c
4551 If Bond has actor at gunpoint then goto 51
7f3f3d If health < 63 then goto 3d
33 Call RNG
022c Label 2c
35282c If random byte > 40 then goto 2c
1306 Roll and fire, then goto 06
022c Label 2c
35502c If random byte > 80 then goto 2c
1106 Walk and fire, then goto 06
022c Label 2c
35782c If random byte > 120 then goto 2c
023d Label 3d
1206 Run and fire, then goto 06
022c Label 2c
35a02c If random byte > 160 then goto 2c
140001000006 Aim/shoot at player 1 (?), then goto 06
022c Label 2c
35c82c If random byte > 200 then goto 2c
150001000006 Kneel, aim/shoot at player 1 (?), then goto 06
022c Label 2c
35e12c If random byte > 225 then goto 2c
15002100002c Kneel, aim/shoot at something (entity type=0x0021, entity_id=0x0000), then goto 2c
022c Label 2c
14002100002c Aim/shoot at something (entity type=0x0021, entity_id=0x0000), then goto 2c
022c Label 2c
03 Yield
03 Yield
03 Yield
160001000006 Shoot player 1 (?), then goto 06
0206 Label 06
03 Yield
2f2c If actor has stopped moving then goto 2c
0106 Go to first 06
022c Label 2c
05fd0403 Assign function 0403 - Xenia main combat to $self and advance frame
0251 Label 51
060404 Set return function to function 0404 - Xenia attacking
05fd0406 Assign function 0406 - Xenia evading to $self and advance frame
04 End of function

Invocations

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