ad7363616e00 |
// scan |
9100 |
Set reaction speed to 0 |
33 |
Call RNG |
353c2c |
If random byte > 60 then goto 2c |
0a0096000000560010 |
Do animation 0096 |
0008 |
Go to next 08 |
022c |
Label 2c |
35782c |
If random byte > 120 then goto 2c |
0a0097000000560010 |
Do animation 0097 |
0008 |
Go to next 08 |
022c |
Label 2c |
358c2c |
If random byte > 140 then goto 2c |
0a0053000000220010 |
Do animation 0053 |
0036 |
Go to next 36 |
022c |
Label 2c |
35a02c |
If random byte > 160 then goto 2c |
0a0054000000240010 |
Do animation 0054 |
0036 |
Go to next 36 |
022c |
Label 2c |
35b42c |
If random byte > 180 then goto 2c |
0a0063000000950010 |
Do animation 0063 |
0008 |
Go to next 08 |
022c |
Label 2c |
03 |
Yield |
6e022c |
Set $self->target_pad to Bond's location provided within certain range, then goto 2c |
6e042c |
Set $self->target_pad to Bond's location provided within certain range, then goto 2c |
6e082c |
Set $self->target_pad to Bond's location provided within certain range, then goto 2c |
6e012c |
Set $self->target_pad to Bond's location provided within certain range, then goto 2c |
ab0202 |
Set $self->target_pad to 0202 |
022c |
Label 2c |
9100 |
Set reaction speed to 0 |
35c82c |
If random byte > 200 then goto 2c |
150128232836 |
Kneel, aim/shoot at something (entity type=0x0128, entity_id=0x2328), then goto 36 |
0036 |
Go to next 36 |
022c |
Label 2c |
35dc2c |
If random byte > 220 then goto 2c |
140128232836 |
Aim/shoot at something (entity type=0x0128, entity_id=0x2328), then goto 36 |
0036 |
Go to next 36 |
022c |
Label 2c |
170008232836 |
Face $self->pad, then goto 36 |
0036 |
Go to next 36 |
0208 |
Label 08 |
03 |
Yield |
2f06 |
If actor has stopped moving then goto 06 |
0108 |
Go to first 08 |
0236 |
Label 36 |
ae |
Reset and start cycle counter |
0209 |
Label 09 |
03 |
Yield |
b400007806 |
If cycle counter > 120 (2.0 secs) then goto 06 |
0109 |
Go to first 09 |
0206 |
Label 06 |
05fd0407 |
Assign function 0407 - Natalya following Bond to $self and advance frame |
04 |
End of function |
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