Jungle


ad7363616e00 // scan
9100 Set reaction speed to 0
33 Call RNG
353c2c If random byte > 60 then goto 2c
0a0096000000560010 Do animation 0096
0008 Go to next 08
022c Label 2c
35782c If random byte > 120 then goto 2c
0a0097000000560010 Do animation 0097
0008 Go to next 08
022c Label 2c
358c2c If random byte > 140 then goto 2c
0a0053000000220010 Do animation 0053
0036 Go to next 36
022c Label 2c
35a02c If random byte > 160 then goto 2c
0a0054000000240010 Do animation 0054
0036 Go to next 36
022c Label 2c
35b42c If random byte > 180 then goto 2c
0a0063000000950010 Do animation 0063
0008 Go to next 08
022c Label 2c
03 Yield
6e022c Set $self->target_pad to Bond's location provided within certain range, then goto 2c
6e042c Set $self->target_pad to Bond's location provided within certain range, then goto 2c
6e082c Set $self->target_pad to Bond's location provided within certain range, then goto 2c
6e012c Set $self->target_pad to Bond's location provided within certain range, then goto 2c
ab0202 Set $self->target_pad to 0202
022c Label 2c
9100 Set reaction speed to 0
35c82c If random byte > 200 then goto 2c
150128232836 Kneel, aim/shoot at something (entity type=0x0128, entity_id=0x2328), then goto 36
0036 Go to next 36
022c Label 2c
35dc2c If random byte > 220 then goto 2c
140128232836 Aim/shoot at something (entity type=0x0128, entity_id=0x2328), then goto 36
0036 Go to next 36
022c Label 2c
170008232836 Face $self->pad, then goto 36
0036 Go to next 36
0208 Label 08
03 Yield
2f06 If actor has stopped moving then goto 06
0108 Go to first 08
0236 Label 36
ae Reset and start cycle counter
0209 Label 09
03 Yield
b400007806 If cycle counter > 120 (2.0 secs) then goto 06
0109 Go to first 09
0206 Label 06
05fd0407 Assign function 0407 - Natalya following Bond to $self and advance frame
04 End of function

Invocations

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