Jungle


a0fd00000010 Set property for $self: 1:00000010 (invincible)
a0fd00000080 Set property for $self: 1:00000080 (unknown prop)
0a005affffffff0610 Do animation 005a
59042c If Bond has weapon PP7 equipped then goto 2c
59052c If Bond has weapon PP7 (silenced) equipped then goto 2c
59062c If Bond has weapon DD44 equipped then goto 2c
59072c If Bond has weapon Klobb equipped then goto 2c
59082c If Bond has weapon KF7 equipped then goto 2c
59092c If Bond has weapon ZMG equipped then goto 2c
590a2c If Bond has weapon D5K equipped then goto 2c
590b2c If Bond has weapon D5K (silenced) equipped then goto 2c
590c2c If Bond has weapon Phantom equipped then goto 2c
590d2c If Bond has weapon AR33 equipped then goto 2c
590e2c If Bond has weapon RC-P90 equipped then goto 2c
590f2c If Bond has weapon Shotgun equipped then goto 2c
59102c If Bond has weapon Automatic Shotgun equipped then goto 2c
59112c If Bond has weapon Sniper Rifle equipped then goto 2c
59122c If Bond has weapon Cougar Magnum equipped then goto 2c
59132c If Bond has weapon Golden Gun equipped then goto 2c
59162c If Bond has weapon Laser equipped then goto 2c
59142c If Bond has weapon Silver PP7 equipped then goto 2c
59152c If Bond has weapon Gold PP7 equipped then goto 2c
e0fd00 Actor $self draws weapon Nothing
e0fd01 Actor $self draws weapon Unarmed
bf00bf04000000002c Draw weapon PP7 with model bf, then goto 2c
022c Label 2c
0208 Label 08
03 Yield
540101d42c If actor 01 (Natalya) is in the same room as pad 01d4 then goto 2c
0108 Go to first 08
022c Label 2c
ae Reset and start cycle counter
0209 Label 09
03 Yield
b400001e2c If cycle counter > 30 (0.5 secs) then goto 2c
0109 Go to first 09
022c Label 2c
140028024f2c Aim/shoot at something (entity type=0x0028, entity_id=0x024f), then goto 2c
022c Label 2c
160008024f2c Shoot pad 024f, then goto 2c
022c Label 2c
ae Reset and start cycle counter
020a Label 0a
03 Yield
b400005a2c If cycle counter > 90 (1.5 secs) then goto 2c
010a Go to first 0a
022c Label 2c
671f Close door 1f (elevator door)
020b Label 0b
03 Yield
b40000962c If cycle counter > 150 (2.5 secs) then goto 2c
010b Go to first 0b
022c Label 2c
da Fade out from cutscene
020c Label 0c
03 Yield
dc2c If fade complete then goto 2c
010c Go to first 0c
022c Label 2c
d2 Exit level
05fd0001 Assign function 0001 - Idle to $self and advance frame
04 End of function

Invocations

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