a0fd00000010 |
Set property for $self: 1:00000010 (invincible) |
a0fd00000080 |
Set property for $self: 1:00000080 (unknown prop) |
0a005affffffff0610 |
Do animation 005a |
59042c |
If Bond has weapon PP7 equipped then goto 2c |
59052c |
If Bond has weapon PP7 (silenced) equipped then goto 2c |
59062c |
If Bond has weapon DD44 equipped then goto 2c |
59072c |
If Bond has weapon Klobb equipped then goto 2c |
59082c |
If Bond has weapon KF7 equipped then goto 2c |
59092c |
If Bond has weapon ZMG equipped then goto 2c |
590a2c |
If Bond has weapon D5K equipped then goto 2c |
590b2c |
If Bond has weapon D5K (silenced) equipped then goto 2c |
590c2c |
If Bond has weapon Phantom equipped then goto 2c |
590d2c |
If Bond has weapon AR33 equipped then goto 2c |
590e2c |
If Bond has weapon RC-P90 equipped then goto 2c |
590f2c |
If Bond has weapon Shotgun equipped then goto 2c |
59102c |
If Bond has weapon Automatic Shotgun equipped then goto 2c |
59112c |
If Bond has weapon Sniper Rifle equipped then goto 2c |
59122c |
If Bond has weapon Cougar Magnum equipped then goto 2c |
59132c |
If Bond has weapon Golden Gun equipped then goto 2c |
59162c |
If Bond has weapon Laser equipped then goto 2c |
59142c |
If Bond has weapon Silver PP7 equipped then goto 2c |
59152c |
If Bond has weapon Gold PP7 equipped then goto 2c |
e0fd00 |
Actor $self draws weapon Nothing |
e0fd01 |
Actor $self draws weapon Unarmed |
bf00bf04000000002c |
Draw weapon PP7 with model bf, then goto 2c |
022c |
Label 2c |
0208 |
Label 08 |
03 |
Yield |
540101d42c |
If actor 01 (Natalya) is in the same room as pad 01d4 then goto 2c |
0108 |
Go to first 08 |
022c |
Label 2c |
ae |
Reset and start cycle counter |
0209 |
Label 09 |
03 |
Yield |
b400001e2c |
If cycle counter > 30 (0.5 secs) then goto 2c |
0109 |
Go to first 09 |
022c |
Label 2c |
140028024f2c |
Aim/shoot at something (entity type=0x0028, entity_id=0x024f), then goto 2c |
022c |
Label 2c |
160008024f2c |
Shoot pad 024f, then goto 2c |
022c |
Label 2c |
ae |
Reset and start cycle counter |
020a |
Label 0a |
03 |
Yield |
b400005a2c |
If cycle counter > 90 (1.5 secs) then goto 2c |
010a |
Go to first 0a |
022c |
Label 2c |
671f |
Close door 1f (elevator door) |
020b |
Label 0b |
03 |
Yield |
b40000962c |
If cycle counter > 150 (2.5 secs) then goto 2c |
010b |
Go to first 0b |
022c |
Label 2c |
da |
Fade out from cutscene |
020c |
Label 0c |
03 |
Yield |
dc2c |
If fade complete then goto 2c |
010c |
Go to first 0c |
022c |
Label 2c |
d2 |
Exit level |
05fd0001 |
Assign function 0001 - Idle to $self and advance frame |
04 |
End of function |
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