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GE/PD Function Explorer
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Skedar (mp)
Statue
Overview
Functions
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040d - Init actor 08
0401 - No op
0402 - Init actor 02
0403 - Init actor 03
0404 - Init actor 04
0405 - Init actor 05
0406 - Trev guard
0407 - Init KF7 guard
0408 - Trev guard during meeting
0409 - Trev guard in combat
040a - KF7 guard
040b - Init actor 06
040c - Init actor 07
040d - Init actor 08
040e - Init actor 09
040f - Run to pad CD and disappear
0410 - Run to pad 23 and disappear
0411 - Helicopter
0412 - Valentin
0413 - Trev part 1
0414 - Trev part 2
0415 - Trev running
0416 - Natalya lying down
0417 - Natalya running to Bond
0418 - Natalya at gate
0419 - Gate guard
041a - Init actor 0B
041b - Init actor 0C
041c - Gate guard aiming at Nat
041d - Mishkin
041e - Gate guard
041f - Bond swirl animation
0420 - Outro
0421 - Bond in outro
0422 - Mishkin in outro
0423 - Nat in outro
0424 - Guard in outro
1000 - Spawn guards at statue
1001 - Helicopter countdown
1002 - Spawn guards
1003 - Check Natalya dead
1004 - Spawn gate guards
1005 - Place flight recorder
1006 - Check for level end
1007 - Init Bond swirl animation
1008 - Blow up helicopter
Next »
8e08
Set actor ID to 08
ad72330a00
// r3
05fd0407
Assign function
0407 - Init KF7 guard
to $self and advance frame
04
End of function
Invocations
Can be invoked by function
1002 - Spawn guards
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