8dbf |
Set actor's grenade probability to 191/255 |
33 |
Call RNG |
358013 |
If random byte > 128 then goto 13 |
bf00b8080000000023 |
Draw weapon KF7 with model b8, then goto 23 |
0213 |
Label 13 |
bf00b8081000000023 |
Draw weapon KF7 with model b8, then goto 23 |
0223 |
Label 23 |
c000d60000000023 |
Spawn hat with model d6, then goto 23 |
0223 |
Label 23 |
150021000000 |
Kneel, aim/shoot at something (entity type=0x0021, entity_id=0x0000), then goto 00 |
0200 |
Label 00 |
03 |
Yield |
9c0400000023 |
If flag #27 (trigger to kill Nat) is set then goto 23 |
4623 |
If a bullet just missed us then goto 23 |
30fd23 |
If $self is killed then goto 23 |
0100 |
Go to first 00 |
0223 |
Label 23 |
9a04000000 |
Set flag #27 (trigger to kill Nat) |
160001000003 |
Shoot player 1 (?), then goto 03 |
0203 |
Label 03 |
03 |
Yield |
2f23 |
If actor has stopped moving then goto 23 |
0103 |
Go to first 03 |
0223 |
Label 23 |
05fd041e |
Assign function 041e - Gate guard to $self and advance frame |
04 |
End of function |
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