Statue


0200 Label 00
03 Yield
9c0100000023 If flag #25 (Natalya at gate) is set then goto 23
0100 Go to first 00
0223 Label 23
6d0423 If objective #5 is complete then goto 23
0100 Go to first 00
0223 Label 23
0203 Label 03
03 Yield
5301f4000923 If actor is further than 500 units of pad 0009 then goto 23
0103 Go to first 03
0223 Label 23
f323 If in cinema, goto 23
bd1345000c041d0000001023 Spawn actor with function 041d - Mishkin at pad 000c, then goto 23
ad4f206661696c0a00 // O fail
0103 Go to first 03
0223 Label 23
9a02000000 Set flag #26 (gate guard spawned)
ad4f20696e69740a00 // O init
03 Yield
f323 If in cinema, goto 23
bd13ff000a041a0000001023 Spawn actor with function 041a - Init actor 0B at pad 000a, then goto 23
0223 Label 23
f323 If in cinema, goto 23
bd13ff000b041b0000001023 Spawn actor with function 041b - Init actor 0C at pad 000b, then goto 23
0223 Label 23
f323 If in cinema, goto 23
bd13ff000d041c0000001023 Spawn actor with function 041c - Gate guard aiming at Nat at pad 000d, then goto 23
0223 Label 23
f323 If in cinema, goto 23
bd13ff000e041c0000001023 Spawn actor with function 041c - Gate guard aiming at Nat at pad 000e, then goto 23
0223 Label 23
f323 If in cinema, goto 23
bd13ff000f041c0000001023 Spawn actor with function 041c - Gate guard aiming at Nat at pad 000f, then goto 23
0223 Label 23
0204 Label 04
03 Yield
0104 Go to first 04
04 End of function

Invocations

  • Started automatically

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