0200 |
Label 00 |
03 |
Yield |
9c0100000023 |
If flag #25 (Natalya at gate) is set then goto 23 |
0100 |
Go to first 00 |
0223 |
Label 23 |
6d0423 |
If objective #5 is complete then goto 23 |
0100 |
Go to first 00 |
0223 |
Label 23 |
0203 |
Label 03 |
03 |
Yield |
5301f4000923 |
If actor is further than 500 units of pad 0009 then goto 23 |
0103 |
Go to first 03 |
0223 |
Label 23 |
f323 |
If in cinema, goto 23 |
bd1345000c041d0000001023 |
Spawn actor with function 041d - Mishkin at pad 000c, then goto 23 |
ad4f206661696c0a00 |
// O fail |
0103 |
Go to first 03 |
0223 |
Label 23 |
9a02000000 |
Set flag #26 (gate guard spawned) |
ad4f20696e69740a00 |
// O init |
03 |
Yield |
f323 |
If in cinema, goto 23 |
bd13ff000a041a0000001023 |
Spawn actor with function 041a - Init actor 0B at pad 000a, then goto 23 |
0223 |
Label 23 |
f323 |
If in cinema, goto 23 |
bd13ff000b041b0000001023 |
Spawn actor with function 041b - Init actor 0C at pad 000b, then goto 23 |
0223 |
Label 23 |
f323 |
If in cinema, goto 23 |
bd13ff000d041c0000001023 |
Spawn actor with function 041c - Gate guard aiming at Nat at pad 000d, then goto 23 |
0223 |
Label 23 |
f323 |
If in cinema, goto 23 |
bd13ff000e041c0000001023 |
Spawn actor with function 041c - Gate guard aiming at Nat at pad 000e, then goto 23 |
0223 |
Label 23 |
f323 |
If in cinema, goto 23 |
bd13ff000f041c0000001023 |
Spawn actor with function 041c - Gate guard aiming at Nat at pad 000f, then goto 23 |
0223 |
Label 23 |
0204 |
Label 04 |
03 |
Yield |
0104 |
Go to first 04 |
04 |
End of function |
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