022c |
Label 2c |
33 |
Call RNG |
35dc57 |
If random byte > 220 then goto 57 |
356438 |
If random byte > 100 then goto 38 |
8f0028 |
Set actor health to 40 |
900000 |
Set actor armor to 0 |
8de5 |
Set actor's grenade probability to 229/255 |
bf00b808000000002c |
Draw weapon KF7 with model b8, then goto 2c |
022c |
Label 2c |
0006 |
Go to next 06 |
0238 |
Label 38 |
8f0028 |
Set actor health to 40 |
900014 |
Set actor armor to 20 |
8dcc |
Set actor's grenade probability to 204/255 |
bf00b808000000002c |
Draw weapon KF7 with model b8, then goto 2c |
022c |
Label 2c |
022c |
Label 2c |
0006 |
Go to next 06 |
023b |
Label 3b |
8f0028 |
Set actor health to 40 |
900014 |
Set actor armor to 20 |
022c |
Label 2c |
bf00c107800000002c |
Draw weapon Klobb with model c1, then goto 2c |
022c |
Label 2c |
bf00c1079000000006 |
Draw weapon Klobb with model c1, then goto 06 |
0257 |
Label 57 |
8f0028 |
Set actor health to 40 |
900014 |
Set actor armor to 20 |
022c |
Label 2c |
bf00b9180000000006 |
Draw weapon Grenade Launcher with model b9, then goto 06 |
0258 |
Label 58 |
8f0028 |
Set actor health to 40 |
900014 |
Set actor armor to 20 |
022c |
Label 2c |
bf00d3190000000006 |
Draw weapon Rocker Launcher with model d3, then goto 06 |
0206 |
Label 06 |
9d00000040 |
Set actor property: 1:00000040 (can shoot other actors) |
05fd040c |
Assign function 040c - On-foot guard to $self and advance frame |
04 |
End of function |
221-255 = grenade launcher
101-220 = KF7 with 208/255 grenade probability
0-100 = KF7 with 229/255 grenade probability
Klobb and rocket launcher parts are unreachable.