Streets


d9fd00f72c Move $self to pad 00f7 then goto 2c
022c Label 2c
e60000f610 If object 00 (tank) is in same room as pad 00f6 then goto 10
002c Go to next 2c
0210 Label 10
03 Yield
650000a9 Move object 00 (tank) to pad 00a9
03 Yield
650000f6 Move object 00 (tank) to pad 00f6
022c Label 2c
0a006bffffffff0610 Do animation 006b
db Fade in from black
f40000ff Play X music in channel 00 for 0 or 255 seconds
ae Reset and start cycle counter
0208 Label 08
03 Yield
b40000782c If cycle counter > 120 (2.0 secs) then goto 2c
0108 Go to first 08
022c Label 2c
a40200020000 Unset property 1:00020000 (invincible) for object 02 (hand grenade)
5f02 Destroy object 02 (hand grenade)
0209 Label 09
03 Yield
b400012c2c If cycle counter > 300 (5.0 secs) then goto 2c
0109 Go to first 09
022c Label 2c
da Fade out from cutscene
020a Label 0a
03 Yield
dc2c If fade complete then goto 2c
010a Go to first 0a
022c Label 2c
d2 Exit level
0206 Label 06
03 Yield
0106 Go to first 06
04 End of function

Invocations

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