d9fd00f72c |
Move $self to pad 00f7 then goto 2c |
022c |
Label 2c |
e60000f610 |
If object 00 (tank) is in same room as pad 00f6 then goto 10 |
002c |
Go to next 2c |
0210 |
Label 10 |
03 |
Yield |
650000a9 |
Move object 00 (tank) to pad 00a9 |
03 |
Yield |
650000f6 |
Move object 00 (tank) to pad 00f6 |
022c |
Label 2c |
0a006bffffffff0610 |
Do animation 006b |
db |
Fade in from black |
f40000ff |
Play X music in channel 00 for 0 or 255 seconds |
ae |
Reset and start cycle counter |
0208 |
Label 08 |
03 |
Yield |
b40000782c |
If cycle counter > 120 (2.0 secs) then goto 2c |
0108 |
Go to first 08 |
022c |
Label 2c |
a40200020000 |
Unset property 1:00020000 (invincible) for object 02 (hand grenade) |
5f02 |
Destroy object 02 (hand grenade) |
0209 |
Label 09 |
03 |
Yield |
b400012c2c |
If cycle counter > 300 (5.0 secs) then goto 2c |
0109 |
Go to first 09 |
022c |
Label 2c |
da |
Fade out from cutscene |
020a |
Label 0a |
03 |
Yield |
dc2c |
If fade complete then goto 2c |
010a |
Go to first 0a |
022c |
Label 2c |
d2 |
Exit level |
0206 |
Label 06 |
03 |
Yield |
0106 |
Go to first 06 |
04 |
End of function |
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