0203 |
Label 03 |
03 |
Yield |
eb56 |
If Bond has died then goto 56 |
5500f82c |
If Bond is in the same room as pad 00f8 then goto 2c |
0103 |
Go to first 03 |
022c |
Label 2c |
52006400f82c |
If actor is within 100 units of pad 00f8 then goto 2c |
0103 |
Go to first 03 |
022c |
Label 2c |
9a00004000 |
Set flag #15 (Objective complete: minimize civilian casualties) |
ec |
Set flag indicating we're now in cinema |
d700 |
Toggle text display |
da |
Fade out from cutscene |
0208 |
Label 08 |
03 |
Yield |
dc2c |
If fade complete then goto 2c |
0108 |
Go to first 08 |
022c |
Label 2c |
f12c |
If all objectives are complete then goto 2c |
05fd000f |
Assign function 000f - Exit level to $self and advance frame |
022c |
Label 2c |
dd |
Remove all actors |
ea |
Stop game timer |
ed |
Hide first person display |
03 |
Yield |
03 |
Yield |
03 |
Yield |
d50100020000 |
Set camera |
05f80414 |
Assign function 0414 - Bond in outro to Bond and advance frame |
05fd0001 |
Assign function 0001 - Idle to $self and advance frame |
0256 |
Label 56 |
05fd0001 |
Assign function 0001 - Idle to $self and advance frame |
04 |
End of function |
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