8e2d |
Set actor ID to 2d |
ae |
Reset and start cycle counter |
024e |
Label 4e |
03 |
Yield |
b40004b003 |
If cycle counter > 1200 (20.0 secs) then goto 03 |
014e |
Go to first 4e |
0203 |
Label 03 |
9c0000020009 |
If flag #10 (disable spawning) is set then goto 09 |
ae |
Reset and start cycle counter |
0208 |
Label 08 |
03 |
Yield |
b40001e02c |
If cycle counter > 480 (8.0 secs) then goto 2c |
0108 |
Go to first 08 |
022c |
Label 2c |
31282c |
If actor 28 has finished death animation then goto 2c |
0103 |
Go to first 03 |
022c |
Label 2c |
ad737061776e3400 |
// spawn4 |
f306 |
If in cinema, goto 06 |
bd20ff232804060000001006 |
Spawn actor with function 0406 - Init actor 28 at $self->pad, then goto 06 |
ad2d3e6661696c00 |
// ->fail |
0103 |
Go to first 03 |
0206 |
Label 06 |
972d02 |
Mask actor type for actor 2d with 02 |
ad6332204f4b2100 |
// c2 OK! |
0103 |
Go to first 03 |
0209 |
Label 09 |
03 |
Yield |
9c000001002c |
If flag #9 (enable spawning) is set then goto 2c |
0109 |
Go to first 09 |
022c |
Label 2c |
0103 |
Go to first 03 |
04 |
End of function |
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