33 |
Call RNG |
35c81b |
If random byte > 200 then goto 1b |
7200781b |
If time in stage < 120 secs then goto 1b |
356408 |
If random byte > 100 then goto 08 |
90003c |
Set actor armor to 60 |
c000de0000000005 |
Spawn hat with model de, then goto 05 |
0205 |
Label 05 |
bf00b8080000000005 |
Draw weapon KF7 with model b8, then goto 05 |
0205 |
Label 05 |
0006 |
Go to next 06 |
0208 |
Label 08 |
900050 |
Set actor armor to 80 |
c000dd0000000005 |
Spawn hat with model dd, then goto 05 |
0205 |
Label 05 |
bf00c1078000000005 |
Draw weapon Klobb with model c1, then goto 05 |
0205 |
Label 05 |
33 |
Call RNG |
356405 |
If random byte > 100 then goto 05 |
bf00c1079000000005 |
Draw weapon Klobb with model c1, then goto 05 |
0205 |
Label 05 |
0006 |
Go to next 06 |
021b |
Label 1b |
900014 |
Set actor armor to 20 |
c000dc0000000005 |
Spawn hat with model dc, then goto 05 |
0205 |
Label 05 |
bf00b8080000000005 |
Draw weapon KF7 with model b8, then goto 05 |
0205 |
Label 05 |
0206 |
Label 06 |
060423 |
Set return function to function 0423 - General guard |
05fd0423 |
Assign function 0423 - General guard to $self and advance frame |
04 |
End of function |
If less than 2 minutes have passed, the guard will have a KF7.
After two minutes, it'll be Klobb or KF7 with more armor.