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GE/PD Function Explorer
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Global
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Skedar (mp)
Surface 2
Overview
Functions
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0421 - Init actor 07
0401 - Path 00
0402 - Path 01
0403 - Path 02
0404 - Path 03
0405 - Path 04
0406 - Path 05
0407 - Path 06
0408 - Path 07
0409 - Path 08
040a - Path 09
040b - Path 0A
040c - Path 0B
040d - Path 0C
040e - Path 0D
040f - Path 0E
0410 - Path 0F
0411 - Helicopter
0412 - Spawn KF7 guard
0413 - Init KF7 guard
0414 - Init actor 0F
0415 - Init actor 10
0416 - Init actor 11
0417 - Init spawned actor
0418 - Init actor 09
0419 - Init actor 0A
041a - Init actor 0B
041b - Init actor 0C
041c - Init actor 0D
041d - Init actor 0E
041e - Init actor 04
041f - Init actor 05
0420 - Init actor 06
0421 - Init actor 07
0422 - Init spawned Klobb guard
0423 - General guard
0424 - Patrolling guard
0425 - Bond in outro
0426 - Outro guard 1
0427 - Outro guard 2
0428 - Outro guard 3
0429 - Bond intro animation
042a - Helicopter
1000 - Check radio destroyed
1001 - Radio activation
1002 - Mine throw
1003 - Spawn guards
1004 - Spawn actor 09
1005 - Spawn actor 0A
1006 - Spawn actor 0B
1007 - Spawn actor 0C
1008 - Spawn actor 0D
1009 - Spawn actor 0E
100a - Update target pads
100b - Spawn actor 04
100c - Spawn actor 05
100d - Spawn actor 06
100e - Spawn actor 07
100f - Check for level end
1010 - Init Bond intro animation
1011 - Helicopter explosions
Next »
8e07
Set actor ID to 07
05fd0422
Assign function
0422 - Init spawned Klobb guard
to $self and advance frame
04
End of function
Invocations
Can be invoked by function
100e - Spawn actor 07
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