8e00 |
Set actor ID to 00 |
ae |
Reset and start cycle counter |
0200 |
Label 00 |
03 |
Yield |
b400012c2c |
If cycle counter > 300 (5.0 secs) then goto 2c |
0100 |
Go to first 00 |
022c |
Label 2c |
ae |
Reset and start cycle counter |
0208 |
Label 08 |
03 |
Yield |
b40000781b |
If cycle counter > 120 (2.0 secs) then goto 1b |
0108 |
Go to first 08 |
021b |
Label 1b |
9c0000040019 |
If flag #11 (in outro) is set then goto 19 |
31041b |
If actor 04 has finished death animation then goto 1b |
0019 |
Go to next 19 |
021b |
Label 1b |
ad737061776e3100 |
// spawn1 |
f319 |
If in cinema, goto 19 |
33 |
Call RNG |
35c81b |
If random byte > 200 then goto 1b |
590119 |
If Bond has weapon Unarmed equipped then goto 19 |
590219 |
If Bond has weapon Hunting Knives equipped then goto 19 |
590319 |
If Bond has weapon Throwing Knives equipped then goto 19 |
590419 |
If Bond has weapon PP7 equipped then goto 19 |
590519 |
If Bond has weapon PP7 (silenced) equipped then goto 19 |
591119 |
If Bond has weapon Sniper Rifle equipped then goto 19 |
021b |
Label 1b |
35321a |
If random byte > 50 then goto 1a |
590719 |
If Bond has weapon Klobb equipped then goto 19 |
591819 |
If Bond has weapon Grenade Launcher equipped then goto 19 |
590819 |
If Bond has weapon KF7 equipped then goto 19 |
021a |
Label 1a |
bd15ff2328041e0000000106 |
Spawn actor with function 041e - Init actor 04 at $self->pad, then goto 06 |
ad2d3e6661696c00 |
// ->fail |
0219 |
Label 19 |
012c |
Go to first 2c |
0206 |
Label 06 |
ad7331204f4b2100 |
// s1 OK! |
012c |
Go to first 2c |
04 |
End of function |
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