0201 |
Label 01 |
33 |
Call RNG |
356437 |
If random byte > 100 then goto 37 |
353235 |
If random byte > 50 then goto 35 |
900014 |
Set actor armor to 20 |
8f0028 |
Set actor health to 40 |
bf00bd0a0000000001 |
Draw weapon D5K with model bd, then goto 01 |
0201 |
Label 01 |
c000dc0000000008 |
Spawn hat with model dc, then goto 08 |
0235 |
Label 35 |
900028 |
Set actor armor to 40 |
8f0028 |
Set actor health to 40 |
bf00c3098000000001 |
Draw weapon ZMG with model c3, then goto 01 |
0201 |
Label 01 |
c000de0000000001 |
Spawn hat with model de, then goto 01 |
0201 |
Label 01 |
bf00c3099000000008 |
Draw weapon ZMG with model c3, then goto 08 |
0237 |
Label 37 |
900028 |
Set actor armor to 40 |
8f003c |
Set actor health to 60 |
c000dd0000000001 |
Spawn hat with model dd, then goto 01 |
0201 |
Label 01 |
bf00c3098000000001 |
Draw weapon ZMG with model c3, then goto 01 |
0201 |
Label 01 |
bf00c3099000000008 |
Draw weapon ZMG with model c3, then goto 08 |
0208 |
Label 08 |
05fd0407 |
Assign function 0407 to $self and advance frame |
04 |
End of function |
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