Train


0206 Label 06
03 Yield
52006400af01 If actor is within 100 units of pad 00af then goto 01
0106 Go to first 06
0201 Label 01
ad476f0a00 // Go
33 Call RNG
356401 If random byte > 100 then goto 01
f311 If in cinema, goto 11
bd04ff000a040a0000000011 Spawn actor with function 040a - Spawned guard at pad 000a, then goto 11
0201 Label 01
35c801 If random byte > 200 then goto 01
f311 If in cinema, goto 11
bd04ff000c040a0000000011 Spawn actor with function 040a - Spawned guard at pad 000c, then goto 11
0201 Label 01
f311 If in cinema, goto 11
bd04ff000d040a0000000011 Spawn actor with function 040a - Spawned guard at pad 000d, then goto 11
0211 Label 11
03 Yield
33 Call RNG
356401 If random byte > 100 then goto 01
f312 If in cinema, goto 12
bd04ff0009040a0000000012 Spawn actor with function 040a - Spawned guard at pad 0009, then goto 12
0201 Label 01
f312 If in cinema, goto 12
bd04ff000b040a0000000012 Spawn actor with function 040a - Spawned guard at pad 000b, then goto 12
0212 Label 12
03 Yield
55009001 If Bond is in the same room as pad 0090 then goto 01
0112 Go to first 12
0201 Label 01
ad706f70320a00 // pop2
03 Yield
f301 If in cinema, goto 01
bd04ff0041040b0000000001 Spawn actor with function 040b - Set target pad to random then 0410 at pad 0041, then goto 01
0201 Label 01
03 Yield
f301 If in cinema, goto 01
bd04ff003a040c0000000001 Spawn actor with function 040c at pad 003a, then goto 01
0201 Label 01
03 Yield
f301 If in cinema, goto 01
bd04ff003b040d0000000001 Spawn actor with function 040d at pad 003b, then goto 01
0201 Label 01
03 Yield
f301 If in cinema, goto 01
bd04ff0035040e0000000001 Spawn actor with function 040e at pad 0035, then goto 01
0201 Label 01
03 Yield
33 Call RNG
355001 If random byte > 80 then goto 01
f302 If in cinema, goto 02
bd04ff0036040f0000000002 Spawn actor with function 040f at pad 0036, then goto 02
0201 Label 01
35a001 If random byte > 160 then goto 01
f302 If in cinema, goto 02
bd04ff003d040f0000000002 Spawn actor with function 040f at pad 003d, then goto 02
0201 Label 01
f302 If in cinema, goto 02
bd04ff0042040f0000000002 Spawn actor with function 040f at pad 0042, then goto 02
0202 Label 02
03 Yield
33 Call RNG
355001 If random byte > 80 then goto 01
f302 If in cinema, goto 02
bd04ff0037040f0000000002 Spawn actor with function 040f at pad 0037, then goto 02
0201 Label 01
35a001 If random byte > 160 then goto 01
f302 If in cinema, goto 02
bd04ff003e040f0000000002 Spawn actor with function 040f at pad 003e, then goto 02
0201 Label 01
f302 If in cinema, goto 02
bd04ff0040040f0000000002 Spawn actor with function 040f at pad 0040, then goto 02
0202 Label 02
03 Yield
33 Call RNG
355001 If random byte > 80 then goto 01
f302 If in cinema, goto 02
bd04ff0038040f0000000002 Spawn actor with function 040f at pad 0038, then goto 02
0201 Label 01
35a001 If random byte > 160 then goto 01
f302 If in cinema, goto 02
bd04ff003f040f0000000002 Spawn actor with function 040f at pad 003f, then goto 02
0201 Label 01
f302 If in cinema, goto 02
bd04ff0034040f0000000002 Spawn actor with function 040f at pad 0034, then goto 02
0202 Label 02
03 Yield
33 Call RNG
357801 If random byte > 120 then goto 01
f302 If in cinema, goto 02
bd04ff0039040f0000000002 Spawn actor with function 040f at pad 0039, then goto 02
0201 Label 01
f302 If in cinema, goto 02
bd04ff003c040f0000000002 Spawn actor with function 040f at pad 003c, then goto 02
0202 Label 02
ad706f70330a00 // pop3
0213 Label 13
03 Yield
0113 Go to first 13
04 End of function

Invocations

  • Started automatically

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