0206 |
Label 06 |
03 |
Yield |
52006400af01 |
If actor is within 100 units of pad 00af then goto 01 |
0106 |
Go to first 06 |
0201 |
Label 01 |
ad476f0a00 |
// Go |
33 |
Call RNG |
356401 |
If random byte > 100 then goto 01 |
f311 |
If in cinema, goto 11 |
bd04ff000a040a0000000011 |
Spawn actor with function 040a - Spawned guard at pad 000a, then goto 11 |
0201 |
Label 01 |
35c801 |
If random byte > 200 then goto 01 |
f311 |
If in cinema, goto 11 |
bd04ff000c040a0000000011 |
Spawn actor with function 040a - Spawned guard at pad 000c, then goto 11 |
0201 |
Label 01 |
f311 |
If in cinema, goto 11 |
bd04ff000d040a0000000011 |
Spawn actor with function 040a - Spawned guard at pad 000d, then goto 11 |
0211 |
Label 11 |
03 |
Yield |
33 |
Call RNG |
356401 |
If random byte > 100 then goto 01 |
f312 |
If in cinema, goto 12 |
bd04ff0009040a0000000012 |
Spawn actor with function 040a - Spawned guard at pad 0009, then goto 12 |
0201 |
Label 01 |
f312 |
If in cinema, goto 12 |
bd04ff000b040a0000000012 |
Spawn actor with function 040a - Spawned guard at pad 000b, then goto 12 |
0212 |
Label 12 |
03 |
Yield |
55009001 |
If Bond is in the same room as pad 0090 then goto 01 |
0112 |
Go to first 12 |
0201 |
Label 01 |
ad706f70320a00 |
// pop2 |
03 |
Yield |
f301 |
If in cinema, goto 01 |
bd04ff0041040b0000000001 |
Spawn actor with function 040b - Set target pad to random then 0410 at pad 0041, then goto 01 |
0201 |
Label 01 |
03 |
Yield |
f301 |
If in cinema, goto 01 |
bd04ff003a040c0000000001 |
Spawn actor with function 040c at pad 003a, then goto 01 |
0201 |
Label 01 |
03 |
Yield |
f301 |
If in cinema, goto 01 |
bd04ff003b040d0000000001 |
Spawn actor with function 040d at pad 003b, then goto 01 |
0201 |
Label 01 |
03 |
Yield |
f301 |
If in cinema, goto 01 |
bd04ff0035040e0000000001 |
Spawn actor with function 040e at pad 0035, then goto 01 |
0201 |
Label 01 |
03 |
Yield |
33 |
Call RNG |
355001 |
If random byte > 80 then goto 01 |
f302 |
If in cinema, goto 02 |
bd04ff0036040f0000000002 |
Spawn actor with function 040f at pad 0036, then goto 02 |
0201 |
Label 01 |
35a001 |
If random byte > 160 then goto 01 |
f302 |
If in cinema, goto 02 |
bd04ff003d040f0000000002 |
Spawn actor with function 040f at pad 003d, then goto 02 |
0201 |
Label 01 |
f302 |
If in cinema, goto 02 |
bd04ff0042040f0000000002 |
Spawn actor with function 040f at pad 0042, then goto 02 |
0202 |
Label 02 |
03 |
Yield |
33 |
Call RNG |
355001 |
If random byte > 80 then goto 01 |
f302 |
If in cinema, goto 02 |
bd04ff0037040f0000000002 |
Spawn actor with function 040f at pad 0037, then goto 02 |
0201 |
Label 01 |
35a001 |
If random byte > 160 then goto 01 |
f302 |
If in cinema, goto 02 |
bd04ff003e040f0000000002 |
Spawn actor with function 040f at pad 003e, then goto 02 |
0201 |
Label 01 |
f302 |
If in cinema, goto 02 |
bd04ff0040040f0000000002 |
Spawn actor with function 040f at pad 0040, then goto 02 |
0202 |
Label 02 |
03 |
Yield |
33 |
Call RNG |
355001 |
If random byte > 80 then goto 01 |
f302 |
If in cinema, goto 02 |
bd04ff0038040f0000000002 |
Spawn actor with function 040f at pad 0038, then goto 02 |
0201 |
Label 01 |
35a001 |
If random byte > 160 then goto 01 |
f302 |
If in cinema, goto 02 |
bd04ff003f040f0000000002 |
Spawn actor with function 040f at pad 003f, then goto 02 |
0201 |
Label 01 |
f302 |
If in cinema, goto 02 |
bd04ff0034040f0000000002 |
Spawn actor with function 040f at pad 0034, then goto 02 |
0202 |
Label 02 |
03 |
Yield |
33 |
Call RNG |
357801 |
If random byte > 120 then goto 01 |
f302 |
If in cinema, goto 02 |
bd04ff0039040f0000000002 |
Spawn actor with function 040f at pad 0039, then goto 02 |
0201 |
Label 01 |
f302 |
If in cinema, goto 02 |
bd04ff003c040f0000000002 |
Spawn actor with function 040f at pad 003c, then goto 02 |
0202 |
Label 02 |
ad706f70330a00 |
// pop3 |
0213 |
Label 13 |
03 |
Yield |
0113 |
Go to first 13 |
04 |
End of function |
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