0200 |
Label 00 |
03 |
Yield |
52003200cb01 |
If actor is within 50 units of pad 00cb then goto 01 |
0100 |
Go to first 00 |
0201 |
Label 01 |
ae |
Reset and start cycle counter |
0219 |
Label 19 |
03 |
Yield |
eb3d |
If Bond has died then goto 3d |
b40000b401 |
If cycle counter > 180 (3.0 secs) then goto 01 |
0119 |
Go to first 19 |
0201 |
Label 01 |
ec |
Set flag indicating we're now in cinema |
d700 |
Toggle text display |
da |
Fade out from cutscene |
314601 |
If actor 46 (Natalya) has finished death animation then goto 01 |
304601 |
If actor 46 (Natalya) is killed then goto 01 |
9a00008000 |
Set flag #16 (Objective complete: rescue natalya) |
0201 |
Label 01 |
0211 |
Label 11 |
03 |
Yield |
dc01 |
If fade complete then goto 01 |
0111 |
Go to first 11 |
0201 |
Label 01 |
31463c |
If actor 46 (Natalya) has finished death animation then goto 3c |
30463c |
If actor 46 (Natalya) is killed then goto 3c |
f101 |
If all objectives are complete then goto 01 |
05fd000f |
Assign function 000f - Exit level to $self and advance frame |
0201 |
Label 01 |
dd |
Remove all actors |
ea |
Stop game timer |
ed |
Hide first person display |
03 |
Yield |
03 |
Yield |
03 |
Yield |
d51d00020000 |
Set camera |
a14600000400 |
Unset property for actor 46 (Natalya): 1:00000400 (hidden) |
0546041b |
Assign function 041b - Natalya in outro to actor 46 (Natalya) and advance frame |
05f8041a |
Assign function 041a - Bond in outro to Bond and advance frame |
03 |
Yield |
03 |
Yield |
db |
Fade in from black |
ae |
Reset and start cycle counter |
0212 |
Label 12 |
03 |
Yield |
b400012c01 |
If cycle counter > 300 (5.0 secs) then goto 01 |
b40000f02f |
If cycle counter > 240 (4.0 secs) then goto 2f |
b40000b42e |
If cycle counter > 180 (3.0 secs) then goto 2e |
b400005a2d |
If cycle counter > 90 (1.5 secs) then goto 2d |
b400003c2c |
If cycle counter > 60 (1.0 secs) then goto 2c |
0112 |
Go to first 12 |
022c |
Label 2c |
a41900020000 |
Unset property 1:00020000 (invincible) for object 19 (metallic securing strip) |
5f19 |
Destroy object 19 (metallic securing strip) |
0112 |
Go to first 12 |
022d |
Label 2d |
a41a00020000 |
Unset property 1:00020000 (invincible) for object 1a (metallic securing strip) |
5f1a |
Destroy object 1a (metallic securing strip) |
0112 |
Go to first 12 |
022e |
Label 2e |
a41b00020000 |
Unset property 1:00020000 (invincible) for object 1b (metallic securing strip) |
5f1b |
Destroy object 1b (metallic securing strip) |
0112 |
Go to first 12 |
022f |
Label 2f |
a41c00020000 |
Unset property 1:00020000 (invincible) for object 1c (metallic securing strip) |
5f1c |
Destroy object 1c (metallic securing strip) |
0112 |
Go to first 12 |
0201 |
Label 01 |
da |
Fade out from cutscene |
0213 |
Label 13 |
03 |
Yield |
dc01 |
If fade complete then goto 01 |
0113 |
Go to first 13 |
0201 |
Label 01 |
d2 |
Exit level |
05fd0001 |
Assign function 0001 - Idle to $self and advance frame |
023c |
Label 3c |
d2 |
Exit level |
05fd0001 |
Assign function 0001 - Idle to $self and advance frame |
023d |
Label 3d |
05fd0001 |
Assign function 0001 - Idle to $self and advance frame |
04 |
End of function |
Wait until within 50 units of pad CB
Wait until any key pressed (3D) or three seconds passed (01)
Any key pressed (3D):
idle()
Three seconds passed (01):
Start fade out
If Natalya is not dead, complete objective
Wait for fade to complete
If Natalya dead/dying, exit
If an objective failed, exit
Stop timer
Advance frame