008aff |
Set alertness to 255 |
0006fd0419 |
Set return function for $self to function 0419 - Steward/stewardess |
00070419 |
When shot/hit, assign function 0419 - Steward/stewardess |
0033fd02 |
If $self is dying/dead goto 02 |
0034fd02 |
If $self has finished death animation goto 02 |
017bfd02 |
If $self's body has disappeared goto 02 |
000031 |
Go to next 31 |
000202 |
Label 02 |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
000231 |
Label 31 |
000c6b |
If actor is not doing anything goto 6b |
007d0100 |
If actor shot less than 1 times goto 00 |
00020c |
Label 0c |
0003 |
Yield |
003202 |
If actor has stopped moving goto 02 |
00010c |
Go to first 0c |
000202 |
Label 02 |
00000b |
Go to next 0b |
00b6 |
Reset and start cycle counter |
00026b |
Label 6b |
0003 |
Yield |
003e004f |
If someone killed in sight of actor goto 4f |
003d000f |
If shot near actor goto 0f |
00b5445552494e4754414c4b0a00 |
// DURINGTALK |
00bd0000b402 |
If cycle counter > 180 (3.0 secs) goto 02 |
00016b |
Go to first 6b |
000202 |
Label 02 |
009d00004000010033 |
If actor flag is something, goto 33 |
00b54e4f54204120504154524f4c4c45520a00 |
// NOT A PATROLLER |
0009 |
Actor stops travelling |
000000 |
Go to next 00 |
000233 |
Label 33 |
00b5504154205245540a00 |
// PAT RET |
0022 |
Start path |
000200 |
Label 00 |
0003 |
Yield |
009d0000400001006c |
If actor flag is something, goto 6c |
0036 |
Call RNG |
0038806c |
If random byte > 128 goto 6c |
00026d |
Label 6d |
00b6 |
Reset and start cycle counter |
000207 |
Label 07 |
0009 |
Actor stops travelling |
009d00800000010131 |
If actor flag is something, goto 31 |
0036 |
Call RNG |
00388031 |
If random byte > 128 goto 31 |
0036 |
Call RNG |
0037406e |
If random byte < 64 goto 6e |
0037806f |
If random byte < 128 goto 6f |
0037c470 |
If random byte < 196 goto 70 |
009b0080000001 |
Set an actor flag |
000b02070000ffff100afd02 |
Actor $self does animation 0207 (smoking a cigarette, drops) |
000072 |
Go to next 72 |
00026e |
Label 6e |
000b009b0000ffff100afd02 |
Actor $self does animation 009b (tilt right and scratch head) |
000072 |
Go to next 72 |
00026f |
Label 6f |
000b009a0000ffff100afd02 |
Actor $self does animation 009a (yawn) |
000072 |
Go to next 72 |
000270 |
Label 70 |
000b009d0000ffff100afd02 |
Actor $self does animation 009d (grab crotch) |
000072 |
Go to next 72 |
000271 |
Label 71 |
000b000100000064100afd02 |
Actor $self does animation 0001 (two gun hold) |
000072 |
Go to next 72 |
000231 |
Label 31 |
009c0080000001 |
Unset an actor flag |
0054fd000a232802 |
If $self is within 10 units of $self->pad goto 02 |
000031 |
Go to next 31 |
000202 |
Label 02 |
0036 |
Call RNG |
0037406e |
If random byte < 64 goto 6e |
0037806f |
If random byte < 128 goto 6f |
0037c470 |
If random byte < 196 goto 70 |
00750831 |
Set $self->target_pad to 0831 |
00026e |
Label 6e |
00750231 |
Set $self->target_pad to 0231 |
00026f |
Label 6f |
00750431 |
Set $self->target_pad to 0431 |
000270 |
Label 70 |
00750831 |
Set $self->target_pad to 0831 |
000072 |
Go to next 72 |
000231 |
Label 31 |
001e00 |
Jog to $self->target_pad (slow speed) |
00b6 |
Reset and start cycle counter |
000272 |
Label 72 |
0003 |
Yield |
01b3fd |
Allow co-op player to be considered for P1/P2 actor |
0106f20000 |
Set $player to P1 or P2 |
003e004f |
If someone killed in sight of actor goto 4f |
003d000f |
If shot near actor goto 0f |
003502 |
If $player in sight goto 02 |
003273 |
If actor has stopped moving goto 73 |
000c31 |
If actor is not doing anything goto 31 |
00bd0000b473 |
If cycle counter > 180 (3.0 secs) goto 73 |
000231 |
Label 31 |
000172 |
Go to first 72 |
000273 |
Label 73 |
000100 |
Go to first 00 |
00026c |
Label 6c |
003e004f |
If someone killed in sight of actor goto 4f |
003d000f |
If shot near actor goto 0f |
003502 |
If $player in sight goto 02 |
000100 |
Go to first 00 |
000202 |
Label 02 |
00b6 |
Reset and start cycle counter |
000204 |
Label 04 |
0003 |
Yield |
003e004f |
If someone killed in sight of actor goto 4f |
003d000f |
If shot near actor goto 0f |
0060f60131 |
If player player has weapon Unarmed equipped goto 31 |
000002 |
Go to next 02 |
000231 |
Label 31 |
009d00002000010031 |
If actor flag is something, goto 31 |
0053002d31 |
If actor is further than 45 units from player goto 31 |
009b0000200000 |
Set an actor flag |
0006fd0419 |
Set return function for $self to function 0419 - Steward/stewardess |
0005fd0010 |
Assign function 0010 - Civilian/trusting enemy to $self and advance frame |
000231 |
Label 31 |
00bc00025831 |
If cycle counter < 600 (10.0 secs) goto 31 |
009c0000200000 |
Unset an actor flag |
000231 |
Label 31 |
00b54c494d4f20524541445920544f20474f0a00 |
// LIMO READY TO GO |
000100 |
Go to first 00 |
00020f |
Label 0f |
00b6 |
Reset and start cycle counter |
00180200000008 |
Actor faces something (entity type=0x0200, entity_id=0x0000), then goto 08 |
000208 |
Label 08 |
0003 |
Yield |
004d0a02 |
If actor is facing player within 10 degrees (?) goto 02 |
00bd00002802 |
If cycle counter > 40 (0.7 secs) goto 02 |
000108 |
Go to first 08 |
00024f |
Label 4f |
00b6 |
Reset and start cycle counter |
000b025f000000c11010fd02 |
Actor $self does animation 025f (frantic look left and right) |
00020f |
Label 0f |
0003 |
Yield |
00bd00005a0b |
If cycle counter > 90 (1.5 secs) goto 0b |
00010f |
Go to first 0f |
000202 |
Label 02 |
0130f824ff00ff810000 |
Say random quip: unknown quip |
000b002e000000c11010fd02 |
Actor $self does animation 002e (arms up, surrender) |
000209 |
Label 09 |
0003 |
Yield |
00bd0000780b |
If cycle counter > 120 (2.0 secs) goto 0b |
000109 |
Go to first 09 |
00020b |
Label 0b |
013a000002 |
Attempt to target another member of our group. On success goto 02 |
00000e |
Go to next 0e |
000231 |
Label 31 |
000104 |
Go to first 04 |
000202 |
Label 02 |
0031fc05 |
Run to $self->target_actor, then goto 05 |
000205 |
Label 05 |
0003 |
Yield |
0045fc02 |
If actor $self has detected $self->target_actor goto 02 |
000105 |
Go to first 05 |
000202 |
Label 02 |
013164 |
For all actors in the same group, set their alertness to 100 |
0130f825ff00ff810000 |
Say random quip: unknown quip |
00020e |
Label 0e |
000b0229ffffffff1014fd02 |
Actor $self does animation 0229 (head down praying/clutching chest) |
00020a |
Label 0a |
0003 |
Yield |
003231 |
If actor has stopped moving goto 31 |
00010a |
Go to first 0a |
000231 |
Label 31 |
00010e |
Go to first 0e |
0004 |
End of function |
There are no comments yet for this function.