Air Force One


00070007 When shot/hit, assign function 0007 - Alerted guard
010bfd04 Make $self ally (10) or foe (02)
0145 Set actor AI
0146 Set actor AI
01c60200 Undocumented
009a0e Set actor's accuracy to 14
009832 Set actor's reaction speed to 50
0096fd003c Set $self's health to 60
00970000 Set actor's armor to 0
00991e Set actor's injury recovery speed to 30
010e0000 Set actor shield amount to 0
00a400000040 Set property for actor $self: 1:00000040 (unknown prop)
000204 Label 04
0003 Yield
01b3fd Allow co-op player to be considered for P1/P2 actor
0106f20000 Set $player to P1 or P2
003f06 If $player is in line of sight goto 06
0128fe06 If actor within 254 units of an enemy and has line of sight then set AI vs AI and goto 06
000104 Go to first 04
000206 Label 06
018306 If something goto 06
0033f62d If player is dying/dead goto 2d
0034f62d If player has finished death animation goto 2d
017bf62d If player's body has disappeared goto 2d
0006fd0414 Set return function for $self to function 0414
0007000c When shot/hit, assign function 000c - Combat with ally?
0005fd000c Assign function 000c - Combat with ally? to $self and advance frame
00022d Label 2d
000104 Go to first 04
000206 Label 06
009c0000100001 Unset an actor flag
0005fd0006 Assign function 0006 - Unalerted guard to $self and advance frame
0006fd0006 Set return function for $self to function 0006 - Unalerted guard
0004 End of function

Invocations

  • Can be invoked by function 1006

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