00070007 |
When shot/hit, assign function 0007 - Alerted guard |
010bfd04 |
Make $self ally (10) or foe (02) |
0145 |
Set actor AI |
0146 |
Set actor AI |
01c60200 |
Undocumented |
009a0e |
Set actor's accuracy to 14 |
009832 |
Set actor's reaction speed to 50 |
0096fd003c |
Set $self's health to 60 |
00970000 |
Set actor's armor to 0 |
00991e |
Set actor's injury recovery speed to 30 |
010e0000 |
Set actor shield amount to 0 |
00a400000040 |
Set property for actor $self: 1:00000040 (unknown prop) |
000204 |
Label 04 |
0003 |
Yield |
01b3fd |
Allow co-op player to be considered for P1/P2 actor |
0106f20000 |
Set $player to P1 or P2 |
003f06 |
If $player is in line of sight goto 06 |
0128fe06 |
If actor within 254 units of an enemy and has line of sight then set AI vs AI and goto 06 |
000104 |
Go to first 04 |
000206 |
Label 06 |
018306 |
If something goto 06 |
0033f62d |
If player is dying/dead goto 2d |
0034f62d |
If player has finished death animation goto 2d |
017bf62d |
If player's body has disappeared goto 2d |
0006fd0414 |
Set return function for $self to function 0414 |
0007000c |
When shot/hit, assign function 000c - Combat with ally? |
0005fd000c |
Assign function 000c - Combat with ally? to $self and advance frame |
00022d |
Label 2d |
000104 |
Go to first 04 |
000206 |
Label 06 |
009c0000100001 |
Unset an actor flag |
0005fd0006 |
Assign function 0006 - Unalerted guard to $self and advance frame |
0006fd0006 |
Set return function for $self to function 0006 - Unalerted guard |
0004 |
End of function |
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