000203 |
Label 03 |
0009 |
Actor stops travelling |
000204 |
Label 04 |
0003 |
Yield |
01b3fd |
Allow co-op player to be considered for P1/P2 actor |
0106f20000 |
Set $player to P1 or P2 |
0168fd2d |
If something to do with $self goto 2d |
0106180000 |
Set $player to actor 18 (President) |
003506 |
If $player in sight goto 06 |
00a300040000012d |
If flag #19 (one blonde dead) is true goto 2d |
000104 |
Go to first 04 |
00022d |
Label 2d |
010e01f4 |
Set actor shield amount to 500 |
011bfd10000000 |
Set property for $self: 2:10000000 (unknown prop) |
00cdf2364612cb0605 |
Display text and play a sound in channel 6 for P1 or P2: Ha, Ha, Ha, Ha, Ha.
|
0005fd0422 |
Assign function 0422 to $self and advance frame |
000206 |
Label 06 |
000276 |
Label 76 |
00150220000074 |
Actor targets and shoots at $player, then goto 74 |
000274 |
Label 74 |
0130f800190201000000 |
Say random quip: "I've got a clear shot","She's mine!" |
00170200000008 |
Actor shoots other actor, then goto 08 |
00002d |
Go to next 2d |
000208 |
Label 08 |
0003 |
Yield |
003206 |
If actor has stopped moving goto 06 |
000108 |
Go to first 08 |
000206 |
Label 06 |
0033f609 |
If player is dying/dead goto 09 |
0034f609 |
If player has finished death animation goto 09 |
017bf609 |
If player's body has disappeared goto 09 |
000103 |
Go to first 03 |
00022d |
Label 2d |
000103 |
Go to first 03 |
000209 |
Label 09 |
00b6 |
Reset and start cycle counter |
000b02310000ffff1010fd02 |
Actor $self does animation 0231 (left arm up then down) |
00cdf2364712ca0605 |
Display text and play a sound in channel 6 for P1 or P2: You'll never save him now.
|
00020a |
Label 0a |
0003 |
Yield |
00bd00007806 |
If cycle counter > 120 (2.0 secs) goto 06 |
00010a |
Go to first 0a |
000206 |
Label 06 |
0005fd0422 |
Assign function 0422 to $self and advance frame |
0004 |
End of function |
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