0078002d |
If difficulty > A goto 2d |
006a00f8 |
Give Joanna object 00 (briefcase) |
006a3af5 |
Give Velvet object 3a (briefcase) |
00022d |
Label 2d |
00ad0100080000 |
Set property for object 01 (data uplink): 2:00080000 (unknown prop) |
00aa0100100000 |
Set property for object 01 (data uplink): 1:00100000 (unknown prop) |
00ad0400080000 |
Set property for object 04 (Remote Mine): 2:00080000 (unknown prop) |
00aa0400100000 |
Set property for object 04 (Remote Mine): 1:00100000 (unknown prop) |
00ad1600080000 |
Set property for object 16 (data uplink): 2:00080000 (unknown prop) |
00aa1600100000 |
Set property for object 16 (data uplink): 1:00100000 (unknown prop) |
00ad1700080000 |
Set property for object 17 (Remote Mine): 2:00080000 (unknown prop) |
00aa1700100000 |
Set property for object 17 (Remote Mine): 1:00100000 (unknown prop) |
000204 |
Label 04 |
0003 |
Yield |
01b3fd |
Allow co-op player to be considered for P1/P2 actor |
005df20006 |
If player P1 or P2 has object 00 (briefcase) goto 06 |
000104 |
Go to first 04 |
000206 |
Label 06 |
006a01f8 |
Give Joanna object 01 (data uplink) |
006a04f8 |
Give Joanna object 04 (Remote Mine) |
0034f52d |
If Velvet has finished death animation goto 2d |
006a16f5 |
Give Velvet object 16 (data uplink) |
006a17f5 |
Give Velvet object 17 (Remote Mine) |
00022d |
Label 2d |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0004 |
End of function |
On Agent, give Jo briefcase equipment.