00950e |
Set actor ID to 0e |
00070404 |
When shot/hit, assign function 0404 |
000204 |
Label 04 |
0003 |
Yield |
0034fd2f |
If $self has finished death animation goto 2f |
0033fd2f |
If $self is dying/dead goto 2f |
017bfd2f |
If $self's body has disappeared goto 2f |
000006 |
Go to next 06 |
00022f |
Label 2f |
00a400000040 |
Set property for actor $self: 1:00000040 (unknown prop) |
00c65eff027a0405000022100a |
Spawn actor at pad 027a with function 0405 then goto 0a |
00020a |
Label 0a |
01a402000002 |
Display text in top middle: (unknown text)
|
01a401041c6d |
Display text in top middle: And finally against a target that fights back.
|
00070000 |
When shot/hit, assign function 0000 - Idle |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
000206 |
Label 06 |
005200322f |
If actor is within 50 units of $player goto 2f |
00180200000008 |
Actor faces something (entity type=0x0200, entity_id=0x0000), then goto 08 |
000208 |
Label 08 |
0003 |
Yield |
005200322f |
If actor is within 50 units of $player goto 2f |
000108 |
Go to first 08 |
00022f |
Label 2f |
00b6 |
Reset and start cycle counter |
01360201 |
Undocumented |
000209 |
Label 09 |
0003 |
Yield |
00bd00003c06 |
If cycle counter > 60 (1.0 secs) goto 06 |
000109 |
Go to first 09 |
000206 |
Label 06 |
000104 |
Go to first 04 |
0004 |
End of function |
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