CI Training


00070416 When shot/hit, assign function 0416
01322100 Undocumented (to do with cover?)
0165fd09 If $self shot (?) goto 09
00028f Label 8f
00b6 Reset and start cycle counter
002d08 Run to Jo, then goto 08
000208 Label 08
0003 Yield
003206 If actor has stopped moving goto 06
0052001e2f If actor is within 30 units of $player goto 2f
00bd00000f06 If cycle counter > 15 (0.2 secs) goto 06
000108 Go to first 08
000206 Label 06
00018f Go to first 8f
00022f Label 2f
0006fd0416 Set return function for $self to function 0416
0005fd0417 Assign function 0417 to $self and advance frame
000209 Label 09
00a302000000010a If flag #26 () is true goto 0a
00a102000000 Set flag #26 ()
00a100000002 Set flag #2 ()
01a402000002 Display text in top middle:
(unknown text)
01a401041c6f Display text in top middle:
Training failed - you have been hit.
00b6 Reset and start cycle counter
0005fd0000 Assign function 0000 - Idle to $self and advance frame
00025e Label 5e
0003 Yield
00a300000020012f If flag #6 () is true goto 2f
00bd0000b42f If cycle counter > 180 (3.0 secs) goto 2f
00015e Go to first 5e
00022f Label 2f
00a100000080 Set flag #8 ()
00020a Label 0a
0005fd0000 Assign function 0000 - Idle to $self and advance frame
0004 End of function

Invocations

  • Can be invoked by function 0415
  • Can be invoked by function 0418
  • Can be invoked by function 0419

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