Crash Site


000266 Label 66
00b6 Reset and start cycle counter
000267 Label 67
0003 Yield
00a300020000010f If flag #18 (outro cinema started) is true goto 0f
00a3000100000131 If flag #17 (Elvis given thing to Jo) is true goto 31
00730031 If objective #1 is complete goto 31
00730131 If objective #2 is complete goto 31
00730231 If objective #3 is complete goto 31
00730331 If objective #4 is complete goto 31
00730431 If objective #5 is complete goto 31
000167 Go to first 67
000231 Label 31
00b554494d450a00 // TIME
00bc000e1098 If cycle counter < 3600 (60.0 secs) goto 98
000231 Label 31
00b553515541440a00 // SQUAD
0152010e98 If something to do with spawning goto 98
0036 Call RNG
00384069 If random byte > 64 goto 69
0038806a If random byte > 128 goto 6a
0038c46b If random byte > 196 goto 6b
00a300020000010f If flag #18 (outro cinema started) is true goto 0f
00c66eff012604160000020068 Spawn actor at pad 0126 with function 0416 then goto 68
000098 Go to next 98
000269 Label 69
00a300020000010f If flag #18 (outro cinema started) is true goto 0f
00c66eff00e504160000020068 Spawn actor at pad 00e5 with function 0416 then goto 68
000098 Go to next 98
00026a Label 6a
00a300020000010f If flag #18 (outro cinema started) is true goto 0f
00c66eff013004160000020068 Spawn actor at pad 0130 with function 0416 then goto 68
000098 Go to next 98
00026b Label 6b
00a300020000010f If flag #18 (outro cinema started) is true goto 0f
00c66eff00fd04160000020068 Spawn actor at pad 00fd with function 0416 then goto 68
000098 Go to next 98
000298 Label 98
000167 Go to first 67
000268 Label 68
00a300020000010f If flag #18 (outro cinema started) is true goto 0f
0003 Yield
0145 Set actor AI
0146 Set actor AI
000166 Go to first 66
00020f Label 0f
0005fd0000 Assign function 0000 - Idle to $self and advance frame
0004 End of function

Invocations

  • Started automatically

Comments

Function stops when flag 18 is set
If flag 17 set or any objective completed:

If 60 seconds have passed since start of level:
Spawn an actor at one of four pads