000204 |
Label 04 |
0003 |
Yield |
01b3fd |
Allow co-op player to be considered for P1/P2 actor |
005bf200004c06 |
If P1 or P2 is in room/pad 4c goto 06 |
000104 |
Go to first 04 |
000206 |
Label 06 |
00a500001000 |
Unset property for actor $self: 1:00001000 (immune to explosives?) |
010bfd02 |
Make $self ally (10) or foe (02) |
0145 |
Set actor AI |
0146 |
Set actor AI |
00070007 |
When shot/hit, assign function 0007 - Alerted guard |
000208 |
Label 08 |
0003 |
Yield |
003d0006 |
If shot near actor goto 06 |
003e0006 |
If someone killed in sight of actor goto 06 |
003f06 |
If $player is in line of sight goto 06 |
000108 |
Go to first 08 |
000206 |
Label 06 |
0006fd0007 |
Set return function for $self to function 0007 - Alerted guard |
0005fd0007 |
Assign function 0007 - Alerted guard to $self and advance frame |
0004 |
End of function |
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