000204 |
Label 04 |
0003 |
Yield |
0034000d |
If actor 00 (Elvis) has finished death animation goto 0d |
0033000d |
If actor 00 (Elvis) is dying/dead goto 0d |
017b000d |
If actor 00 (Elvis)'s body has disappeared goto 0d |
0073002e |
If objective #1 is complete goto 2e |
000104 |
Go to first 04 |
00022e |
Label 2e |
00b6 |
Reset and start cycle counter |
000208 |
Label 08 |
0003 |
Yield |
0034000d |
If actor 00 (Elvis) has finished death animation goto 0d |
0033000d |
If actor 00 (Elvis) is dying/dead goto 0d |
017b000d |
If actor 00 (Elvis)'s body has disappeared goto 0d |
00bd0000b42e |
If cycle counter > 180 (3.0 secs) goto 2e |
000108 |
Go to first 08 |
00022e |
Label 2e |
00cdf2300a73d40604 |
Display text and play a sound in channel 6 for P1 or P2: This will help us to get round the
ship quicker.
|
00020d |
Label 0d |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0004 |
End of function |
Wait for objective 1 to be complete, then wait 3 seconds, then show message