000204 |
Label 04 |
0003 |
Yield |
01b3fd |
Allow co-op player to be considered for P1/P2 actor |
005bf20000b42e |
If P1 or P2 is in room/pad b4 goto 2e |
005bf20000b82e |
If P1 or P2 is in room/pad b8 goto 2e |
000104 |
Go to first 04 |
00022e |
Label 2e |
0005380420 |
Assign function 0420 to actor 38 (Mini Skedar) and advance frame |
0005390420 |
Assign function 0420 to actor 39 (Mini Skedar) and advance frame |
00053a0420 |
Assign function 0420 to actor 3a (Mini Skedar) and advance frame |
00053b0420 |
Assign function 0420 to actor 3b (Mini Skedar) and advance frame |
00021f |
Label 1f |
00b6 |
Reset and start cycle counter |
000220 |
Label 20 |
0003 |
Yield |
00b554494d450a00 |
// TIME |
00bc00012c21 |
If cycle counter < 300 (5.0 secs) goto 21 |
00022e |
Label 2e |
00b553515541440a00 |
// SQUAD |
0152030b21 |
If something to do with spawning goto 21 |
0036 |
Call RNG |
00384063 |
If random byte > 64 goto 63 |
00388064 |
If random byte > 128 goto 64 |
0038c465 |
If random byte > 196 goto 65 |
00c67bff01af04200000000022 |
Spawn actor at pad 01af with function 0420 then goto 22 |
000021 |
Go to next 21 |
000263 |
Label 63 |
00c67bff01b004200000000022 |
Spawn actor at pad 01b0 with function 0420 then goto 22 |
000021 |
Go to next 21 |
000264 |
Label 64 |
00c67bff01b104200000000022 |
Spawn actor at pad 01b1 with function 0420 then goto 22 |
000021 |
Go to next 21 |
000265 |
Label 65 |
00c67bff01b204200000000022 |
Spawn actor at pad 01b2 with function 0420 then goto 22 |
000021 |
Go to next 21 |
000221 |
Label 21 |
000120 |
Go to first 20 |
000222 |
Label 22 |
0003 |
Yield |
0145 |
Set actor AI |
0146 |
Set actor AI |
00011f |
Go to first 1f |
0004 |
End of function |
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