0077012e |
If difficulty < SA goto 2e |
000004 |
Go to next 04 |
00022e |
Label 2e |
002622 |
Remove actor 22 (Mr Blonde) |
002623 |
Remove actor 23 (Mr Blonde) |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
000204 |
Label 04 |
0003 |
Yield |
01b3fd |
Allow co-op player to be considered for P1/P2 actor |
005bf200004c2e |
If P1 or P2 is in room/pad 4c goto 2e |
000104 |
Go to first 04 |
00022e |
Label 2e |
0033222e |
If actor 22 (Mr Blonde) is dying/dead goto 2e |
0034222e |
If actor 22 (Mr Blonde) has finished death animation goto 2e |
017b222e |
If actor 22 (Mr Blonde)'s body has disappeared goto 2e |
000104 |
Go to first 04 |
00022e |
Label 2e |
0033232e |
If actor 23 (Mr Blonde) is dying/dead goto 2e |
0034232e |
If actor 23 (Mr Blonde) has finished death animation goto 2e |
017b232e |
If actor 23 (Mr Blonde)'s body has disappeared goto 2e |
000104 |
Go to first 04 |
00022e |
Label 2e |
00cbf23015 |
Display text in bottom left for P1 or P2: Control Room has been secured.
|
00a100008000 |
Set flag #16 (Objective complete: Secure control room) |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0004 |
End of function |
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