0078012c |
If difficulty > SA goto 2c |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
00022c |
Label 2c |
009864 |
Set actor's reaction speed to 100 |
00070414 |
When shot/hit, assign function 0414 - Programmer |
00a72600000080 |
Set property for actor 26 (Office Casual): 1:00000080 (unknown prop) |
0033fd06 |
If $self is dying/dead goto 06 |
0034fd06 |
If $self has finished death animation goto 06 |
017bfd06 |
If $self's body has disappeared goto 06 |
00002c |
Go to next 2c |
000206 |
Label 06 |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
00022c |
Label 2c |
007d0106 |
If actor shot less than 1 times goto 06 |
00a100400000 |
Set flag #23 (programmer injured?) |
0060f6002c |
If player player has weapon Nothing equipped goto 2c |
0060f6012c |
If player player has weapon Unarmed equipped goto 2c |
01380390 |
If sound in channel 3 is finished goto 90 |
00002c |
Go to next 2c |
000290 |
Label 90 |
00cdf6023512fe0303 |
Display text and play a sound in channel 3 for player: Don't shoot, don't shoot!
|
00022c |
Label 2c |
00b6 |
Reset and start cycle counter |
0002ab |
Label ab |
0003 |
Yield |
00329c |
If actor has stopped moving goto 9c |
0001ab |
Go to first ab |
000206 |
Label 06 |
010bfd02 |
Make $self ally (10) or foe (02) |
0009 |
Actor stops travelling |
000291 |
Label 91 |
0003 |
Yield |
0106f80000 |
Set $player to Joanna |
01dff60050007c06 |
If player within 124 units of pad 0050 goto 06 |
0106f50000 |
Set $player to Velvet |
01dff60050007c06 |
If player within 124 units of pad 0050 goto 06 |
000191 |
Go to first 91 |
000206 |
Label 06 |
01d904638109ffff0f0002 |
Play sound 8109 in channel 4 from object 63 (blue computer) |
000292 |
Label 92 |
0003 |
Yield |
0106f80000 |
Set $player to Joanna |
01dff60014007c06 |
If player within 124 units of pad 0014 goto 06 |
0106f50000 |
Set $player to Velvet |
01dff60014007c06 |
If player within 124 units of pad 0014 goto 06 |
000192 |
Go to first 92 |
000206 |
Label 06 |
00b6 |
Reset and start cycle counter |
00028e |
Label 8e |
0003 |
Yield |
00bd0000282c |
If cycle counter > 40 (0.7 secs) goto 2c |
00018e |
Go to first 8e |
00022c |
Label 2c |
00d304 |
Turn off sound in channel 4 |
00b6 |
Reset and start cycle counter |
00028f |
Label 8f |
0003 |
Yield |
00bd00005a2c |
If cycle counter > 90 (1.5 secs) goto 2c |
00018f |
Go to first 8f |
00022c |
Label 2c |
00b6 |
Reset and start cycle counter |
00cdf6024481040303 |
Display text and play a sound in channel 3 for player: Yes, yes, I agree. Personality is expendable
in this case.
|
00b6 |
Reset and start cycle counter |
000b00a0000000c11010fd02 |
Actor $self does animation 00a0 (left arm forward, moving a bit) |
000208 |
Label 08 |
0003 |
Yield |
00b8 |
Pause cycle counter |
01380306 |
If sound in channel 3 is finished goto 06 |
000108 |
Go to first 08 |
000206 |
Label 06 |
00b9 |
Resume cycle counter |
00bd00001e06 |
If cycle counter > 30 (0.5 secs) goto 06 |
000108 |
Go to first 08 |
000206 |
Label 06 |
0003 |
Yield |
0003 |
Yield |
0003 |
Yield |
00cdf6024581050303 |
Display text and play a sound in channel 3 for player: No, I can start the process from my office
terminal and delete the necessary files
at the same time.
|
00b6 |
Reset and start cycle counter |
00020e |
Label 0e |
0003 |
Yield |
00b8 |
Pause cycle counter |
01380306 |
If sound in channel 3 is finished goto 06 |
00010e |
Go to first 0e |
000206 |
Label 06 |
00b9 |
Resume cycle counter |
00bd00003c06 |
If cycle counter > 60 (1.0 secs) goto 06 |
00010e |
Go to first 0e |
000206 |
Label 06 |
00cdf6024681060303 |
Display text and play a sound in channel 3 for player: I'll begin at once. Goodbye.
|
00020f |
Label 0f |
0003 |
Yield |
01380306 |
If sound in channel 3 is finished goto 06 |
00010f |
Go to first 0f |
000206 |
Label 06 |
0009 |
Actor stops travelling |
001f0062 |
Walk to pad 0062 |
00b6 |
Reset and start cycle counter |
000209 |
Label 09 |
0003 |
Yield |
00bd00001e06 |
If cycle counter > 30 (0.5 secs) goto 06 |
000109 |
Go to first 09 |
000206 |
Label 06 |
00a100020000 |
Set flag #18 (programmer started walking) |
000206 |
Label 06 |
000299 |
Label 99 |
001f0062 |
Walk to pad 0062 |
000293 |
Label 93 |
0003 |
Yield |
003596 |
If $player in sight goto 96 |
004b96 |
If fired near actor goto 96 |
003d0096 |
If shot near actor goto 96 |
003e0096 |
If someone killed in sight of actor goto 96 |
003c96 |
If actor sees (or heard?) gunfire goto 96 |
00a300100000012c |
If flag #21 (programmer running) is true goto 2c |
004c96 |
If actor dying goto 96 |
00022c |
Label 2c |
0032aa |
If actor has stopped moving goto aa |
000193 |
Go to first 93 |
000296 |
Label 96 |
00b6 |
Reset and start cycle counter |
008aff |
Set alertness to 255 |
00b6 |
Reset and start cycle counter |
0018020000009a |
Actor faces something (entity type=0x0200, entity_id=0x0000), then goto 9a |
00029a |
Label 9a |
0003 |
Yield |
004d0a06 |
If actor is facing player within 10 degrees (?) goto 06 |
00bd00003c06 |
If cycle counter > 60 (1.0 secs) goto 06 |
00019a |
Go to first 9a |
000206 |
Label 06 |
00a3000000010106 |
If flag #1 (talked to programmer) is true goto 06 |
00cdf6022413000303 |
Display text and play a sound in channel 3 for player: HELP - Intruder!
|
000b002e000000c11810fd02 |
Actor $self does animation 002e (arms up, surrender) |
0002a3 |
Label a3 |
0003 |
Yield |
01380306 |
If sound in channel 3 is finished goto 06 |
0001a3 |
Go to first a3 |
000206 |
Label 06 |
005b2600007da8 |
If actor 26 (Office Casual) is in room/pad 7d goto a8 |
005b2600007ea8 |
If actor 26 (Office Casual) is in room/pad 7e goto a8 |
005b2600007fa8 |
If actor 26 (Office Casual) is in room/pad 7f goto a8 |
00a300400000019c |
If flag #23 (programmer injured?) is true goto 9c |
0002a2 |
Label a2 |
003f06 |
If $player is in line of sight goto 06 |
00002c |
Go to next 2c |
000206 |
Label 06 |
00a3001000000106 |
If flag #21 (programmer running) is true goto 06 |
00022c |
Label 2c |
00cdf6024f81070303 |
Display text and play a sound in channel 3 for player: Security... Help me!
|
0000a1 |
Go to next a1 |
000206 |
Label 06 |
00cdf6022681080303 |
Display text and play a sound in channel 3 for player: HELP, HELP!
|
0002a1 |
Label a1 |
00b6 |
Reset and start cycle counter |
00a100100000 |
Set flag #21 (programmer running) |
013a0000a5 |
Attempt to target another member of our group. On success goto a5 |
00ae4020000000 |
Unset property for object 40 (dD service door): 2:20000000 (unknown prop) |
001d0086 |
Jog to pad 0086 |
000297 |
Label 97 |
0003 |
Yield |
00bc0000f006 |
If cycle counter < 240 (4.0 secs) goto 06 |
003f2c |
If $player is in line of sight goto 2c |
000006 |
Go to next 06 |
00022c |
Label 2c |
0052001e9c |
If actor is within 30 units of $player goto 9c |
000206 |
Label 06 |
003206 |
If actor has stopped moving goto 06 |
000197 |
Go to first 97 |
000206 |
Label 06 |
00a100400000 |
Set flag #23 (programmer injured?) |
00b6 |
Reset and start cycle counter |
00714002 |
Unlock door 40 (dD service door) with value 2 |
000b01f50000ffff5010fd02 |
Actor $self does animation 01f5 (back up and lean, covering/protecting) |
00020d |
Label 0d |
0003 |
Yield |
00bd00012cb5 |
If cycle counter > 300 (5.0 secs) goto b5 |
0053001e2c |
If actor is further than 30 units from player goto 2c |
003f06 |
If $player is in line of sight goto 06 |
00002c |
Go to next 2c |
000206 |
Label 06 |
004e2801009c |
If player is looking right at something (?) goto 9c |
00022c |
Label 2c |
00010d |
Go to first 0d |
0002b5 |
Label b5 |
000199 |
Go to first 99 |
0002a5 |
Label a5 |
0031fca6 |
Run to $self->target_actor, then goto a6 |
0002a6 |
Label a6 |
0003 |
Yield |
0045fca7 |
If actor $self has detected $self->target_actor goto a7 |
00bc00007806 |
If cycle counter < 120 (2.0 secs) goto 06 |
003f9c |
If $player is in line of sight goto 9c |
000006 |
Go to next 06 |
0052001e9c |
If actor is within 30 units of $player goto 9c |
000206 |
Label 06 |
0032a7 |
If actor has stopped moving goto a7 |
0001a6 |
Go to first a6 |
0002a7 |
Label a7 |
00cdf6022681080303 |
Display text and play a sound in channel 3 for player: HELP, HELP!
|
013164 |
For all actors in the same group, set their alertness to 100 |
000199 |
Go to first 99 |
00029c |
Label 9c |
00b6 |
Reset and start cycle counter |
00a300000001012c |
If flag #1 (talked to programmer) is true goto 2c |
00cdf6024873220309 |
Display text and play a sound in channel 3 for player: I've got a password problem, and you're
the man to help me with it.
|
000006 |
Go to next 06 |
00022c |
Label 2c |
00cdf6024773230309 |
Display text and play a sound in channel 3 for player: Move it!
|
000206 |
Label 06 |
00a100000001 |
Set flag #1 (talked to programmer) |
0018020000009b |
Actor faces something (entity type=0x0200, entity_id=0x0000), then goto 9b |
00029b |
Label 9b |
0003 |
Yield |
00a3000000010106 |
If flag #1 (talked to programmer) is true goto 06 |
004d0a06 |
If actor is facing player within 10 degrees (?) goto 06 |
00bd00003c06 |
If cycle counter > 60 (1.0 secs) goto 06 |
00019b |
Go to first 9b |
000206 |
Label 06 |
000b002e000000c11010fd02 |
Actor $self does animation 002e (arms up, surrender) |
000210 |
Label 10 |
0003 |
Yield |
01380306 |
If sound in channel 3 is finished goto 06 |
000110 |
Go to first 10 |
000206 |
Label 06 |
00a300000001012c |
If flag #1 (talked to programmer) is true goto 2c |
00cdf6022312ff0503 |
Display text and play a sound in channel 5 for player: I'll do what you want!
|
00a100000001 |
Set flag #1 (talked to programmer) |
000006 |
Go to next 06 |
00022c |
Label 2c |
00cdf6024912fe0503 |
Display text and play a sound in channel 5 for player: Don't shoot, don't shoot!
|
000206 |
Label 06 |
000b02010000ffff1010fd02 |
Actor $self does animation 0201 (arms to side up a little, right leg out) |
00029f |
Label 9f |
0003 |
Yield |
0138059d |
If sound in channel 5 is finished goto 9d |
00019f |
Go to first 9f |
00029d |
Label 9d |
001f0062 |
Walk to pad 0062 |
00029e |
Label 9e |
0003 |
Yield |
0032aa |
If actor has stopped moving goto aa |
00a3004000000106 |
If flag #23 (programmer injured?) is true goto 06 |
0052003206 |
If actor is within 50 units of $player goto 06 |
004e28010006 |
If player is looking right at something (?) goto 06 |
005b2600007d06 |
If actor 26 (Office Casual) is in room/pad 7d goto 06 |
005b2600007e06 |
If actor 26 (Office Casual) is in room/pad 7e goto 06 |
005b2600007f06 |
If actor 26 (Office Casual) is in room/pad 7f goto 06 |
0000a0 |
Go to next a0 |
000206 |
Label 06 |
00019e |
Go to first 9e |
0002a0 |
Label a0 |
0001a2 |
Go to first a2 |
0002a8 |
Label a8 |
0009 |
Actor stops travelling |
00cdf6022712ff0303 |
Display text and play a sound in channel 3 for player: I'll do what you want...
|
00b6 |
Reset and start cycle counter |
000206 |
Label 06 |
001f0062 |
Walk to pad 0062 |
0002a9 |
Label a9 |
0003 |
Yield |
0032aa |
If actor has stopped moving goto aa |
0001a9 |
Go to first a9 |
0002aa |
Label aa |
00b6 |
Reset and start cycle counter |
00a30400000001c5 |
If flag #27 (Objective failed: Download project files) is true goto c5 |
0045f62c |
If actor $self has detected player goto 2c |
00cdf6022813010303 |
Display text and play a sound in channel 3 for player: Logging on now...
|
000006 |
Go to next 06 |
00022c |
Label 2c |
00cdf6026d13040303 |
Display text and play a sound in channel 3 for player: I...I'm logging on now.
|
000206 |
Label 06 |
000b00af000000c11810fd02 |
Actor $self does animation 00af (low right arm, moving a little) |
00cdf6ffff8116ff00 |
Display text and play a sound in channel 255 for player: (unknown text)
|
0002ae |
Label ae |
0003 |
Yield |
00a30400000001c5 |
If flag #27 (Objective failed: Download project files) is true goto c5 |
00bd00016806 |
If cycle counter > 360 (6.0 secs) goto 06 |
0001ae |
Go to first ae |
000206 |
Label 06 |
00a30400000001c5 |
If flag #27 (Objective failed: Download project files) is true goto c5 |
000b00ac000000c11810fd02 |
Actor $self does animation 00ac (push button with right hand) |
00a100080000 |
Set flag #20 (programmer logged in) |
0045f62c |
If actor $self has detected player goto 2c |
00cdf6022913020303 |
Display text and play a sound in channel 3 for player: Okay, I'm in...
|
000006 |
Go to next 06 |
00022c |
Label 2c |
00cdf6026c13050303 |
Display text and play a sound in channel 3 for player: Right, I'm in...
|
000206 |
Label 06 |
00cdf6ffff8117ff00 |
Display text and play a sound in channel 255 for player: (unknown text)
|
0002af |
Label af |
0003 |
Yield |
00a30400000001c5 |
If flag #27 (Objective failed: Download project files) is true goto c5 |
0033fdb1 |
If $self is dying/dead goto b1 |
00bd00041006 |
If cycle counter > 1040 (17.3 secs) goto 06 |
0001af |
Go to first af |
000206 |
Label 06 |
00a30400000001c5 |
If flag #27 (Objective failed: Download project files) is true goto c5 |
00a100200000 |
Set flag #22 (personality deleted) |
0096fd0001 |
Set $self's health to 1 |
000b003d000000c11810fd02 |
Actor $self does animation 003d (talking, left hand up) |
00cdf6022a13030303 |
Display text and play a sound in channel 3 for player: Goodbye, Dr. Caroll.
|
00a300800000012c |
If flag #24 (Objective complete: Download project files) is true goto 2c |
00a100040000 |
Set flag #19 (Objective failed: Download project files) |
00022c |
Label 2c |
00cdf6ffff8118ff00 |
Display text and play a sound in channel 255 for player: (unknown text)
|
0002b0 |
Label b0 |
0003 |
Yield |
0001b0 |
Go to first b0 |
0002b1 |
Label b1 |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0002c5 |
Label c5 |
009b0000000100 |
Set an actor flag |
00cdf6026212890303 |
Display text and play a sound in channel 3 for player: You vandal, you've broken it!
|
01a3ff |
Character moves hands (gun jammed) |
0002c6 |
Label c6 |
0003 |
Yield |
01380306 |
If sound in channel 3 is finished goto 06 |
0001c6 |
Go to first c6 |
000206 |
Label 06 |
0006fd0007 |
Set return function for $self to function 0007 - Alerted guard |
0005fd0007 |
Assign function 0007 - Alerted guard to $self and advance frame |
0004 |
End of function |
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