000252 |
Label 52 |
0003 |
Yield |
01b3fd |
Allow co-op player to be considered for P1/P2 actor |
0063f22e2c |
If object 2e (door) activated by P1 or P2 goto 2c |
0063f22f2c |
If object 2f (door) activated by P1 or P2 goto 2c |
005bf200002b2c |
If P1 or P2 is in room/pad 2b goto 2c |
000152 |
Go to first 52 |
00022c |
Label 2c |
00a302000000012c |
If flag #26 (Objective complete: Gain entrance to laboratory) is true goto 2c |
00cbf2024e |
Display text in bottom left for P1 or P2: Laboratory lift located.
|
00a102000000 |
Set flag #26 (Objective complete: Gain entrance to laboratory) |
00022c |
Label 2c |
0003 |
Yield |
00f72c |
If all objectives complete goto 2c |
000152 |
Go to first 52 |
00022c |
Label 2c |
0034f82c |
If Joanna has finished death animation goto 2c |
0033f82c |
If Joanna is dying/dead goto 2c |
017bf82c |
If Joanna's body has disappeared goto 2c |
000006 |
Go to next 06 |
00022c |
Label 2c |
0034f52c |
If Velvet has finished death animation goto 2c |
0033f52c |
If Velvet is dying/dead goto 2c |
017bf52c |
If Velvet's body has disappeared goto 2c |
000006 |
Go to next 06 |
00022c |
Label 2c |
00dc |
If in camera mode, end level |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
000206 |
Label 06 |
00f3f8 |
Make Joanna invincible |
0005fd0416 |
Assign function 0416 - End cinema to $self and advance frame |
0004 |
End of function |
Check for door activated or player in lift already
Show text
Set flag 26
If all objectives complete and not dying, make Jo invincible and assign function 0416