00a400000002 |
Set property for actor $self: 1:00000002 (respawnable?) |
00a400000400 |
Set property for actor $self: 1:00000400 (hidden) |
00a400040000 |
Set property for actor $self: 1:00040000 (unknown prop) |
000204 |
Label 04 |
0003 |
Yield |
0073012e |
If objective #2 is complete goto 2e |
000104 |
Go to first 04 |
00022e |
Label 2e |
00b54f424a45435449564520444f4e450a00 |
// OBJECTIVE DONE |
00464f |
If something (to do with spawning clones?) goto 4f |
003f0a |
If $player is in line of sight goto 0a |
000104 |
Go to first 04 |
00020a |
Label 0a |
0005fd040e |
Assign function 040e to $self and advance frame |
00024f |
Label 4f |
00a500000400 |
Unset property for actor $self: 1:00000400 (hidden) |
0034f94f |
If clone of $self has finished death animation goto 4f |
000104 |
Go to first 04 |
00024f |
Label 4f |
00cafd040f000000002e |
Spawn clone of $self with function 040f then goto 2e |
0005fd040e |
Assign function 040e to $self and advance frame |
00022e |
Label 2e |
0003 |
Yield |
000104 |
Go to first 04 |
0004 |
End of function |
Wait for hostages objective completed
Spawn one clone at a time
When player sees original guard, assign function 040e which stops the spawning