Defense


00070425 When shot/hit, assign function 0425 - Saved hostage
0034fd2e If $self has finished death animation goto 2e
0033fd2e If $self is dying/dead goto 2e
017bfd2e If $self's body has disappeared goto 2e
010bfd80 Make $self ally (10) or foe (02)
00970050 Set actor's armor to 80
0096fd0001 Set $self's health to 1
0145 Set actor AI
0146 Set actor AI
0005fd0425 Assign function 0425 - Saved hostage to $self and advance frame
00022e Label 2e
00070000 When shot/hit, assign function 0000 - Idle
0005fd0000 Assign function 0000 - Idle to $self and advance frame
0004 End of function

Invocations

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