00020a |
Label 0a |
0003 |
Yield |
0077012e |
If difficulty < SA goto 2e |
0073002e |
If objective #1 is complete goto 2e |
00010a |
Go to first 0a |
000208 |
Label 08 |
00260c |
Remove actor 0c (dataDyne Shock Trooper) |
00260e |
Remove actor 0e (dataDyne Shock Trooper) |
002610 |
Remove actor 10 (dataDyne Shock Trooper) |
00020b |
Label 0b |
0003 |
Yield |
0073012e |
If objective #2 is complete goto 2e |
00010b |
Go to first 0b |
00022e |
Label 2e |
00260b |
Remove actor 0b |
00260d |
Remove actor 0d (dataDyne Shock Trooper) |
00260f |
Remove actor 0f |
00020c |
Label 0c |
0003 |
Yield |
0073022e |
If objective #3 is complete goto 2e |
00010c |
Go to first 0c |
00022e |
Label 2e |
00020d |
Label 0d |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0004 |
End of function |
If agent, remove 3 shock troopers, then wait for objective 2 (RCP120) before exiting
If SA or PA, wait for autoguns objective, then remove shock troopers.
The shock troopers are probably 3 who spawn and follow you around the autoguns area.