Defense


00020a Label 0a
0003 Yield
0077012e If difficulty < SA goto 2e
0073002e If objective #1 is complete goto 2e
00010a Go to first 0a
000208 Label 08
00260c Remove actor 0c (dataDyne Shock Trooper)
00260e Remove actor 0e (dataDyne Shock Trooper)
002610 Remove actor 10 (dataDyne Shock Trooper)
00020b Label 0b
0003 Yield
0073012e If objective #2 is complete goto 2e
00010b Go to first 0b
00022e Label 2e
00260b Remove actor 0b
00260d Remove actor 0d (dataDyne Shock Trooper)
00260f Remove actor 0f
00020c Label 0c
0003 Yield
0073022e If objective #3 is complete goto 2e
00010c Go to first 0c
00022e Label 2e
00020d Label 0d
0005fd0000 Assign function 0000 - Idle to $self and advance frame
0004 End of function

Invocations

  • Started automatically

Comments

If agent, remove 3 shock troopers, then wait for objective 2 (RCP120) before exiting

If SA or PA, wait for autoguns objective, then remove shock troopers.

The shock troopers are probably 3 who spawn and follow you around the autoguns area.