0002e4 |
Label e4 |
0003 |
Yield |
01b3fd |
Allow co-op player to be considered for P1/P2 actor |
0063f2462e |
If object 46 (lift) activated by P1 or P2 goto 2e |
0063f2472e |
If object 47 (lift) activated by P1 or P2 goto 2e |
0063f2482e |
If object 48 (lift) activated by P1 or P2 goto 2e |
0063f2492e |
If object 49 (lift) activated by P1 or P2 goto 2e |
0063f24a2e |
If object 4a (desk chair) activated by P1 or P2 goto 2e |
0063f24b2e |
If object 4b (desk chair) activated by P1 or P2 goto 2e |
0063f24c2e |
If object 4c (desk chair) activated by P1 or P2 goto 2e |
0063f24d2e |
If object 4d (desk chair) activated by P1 or P2 goto 2e |
0001e4 |
Go to first e4 |
00022e |
Label 2e |
00ce81b0ff |
Play sound 81b0 in channel 255 |
00b6 |
Reset and start cycle counter |
00020a |
Label 0a |
0003 |
Yield |
00bd00007808 |
If cycle counter > 120 (2.0 secs) goto 08 |
00010a |
Go to first 0a |
000208 |
Label 08 |
0001e4 |
Go to first e4 |
0004 |
End of function |
When pressing B on the lift doors, play the sound and wait 2 seconds before further checks.