Escape


010bfd10 Make $self ally (10) or foe (02)
0003 Yield
0145 Set actor AI
0146 Set actor AI
0006fd0404 Set return function for $self to function 0404 - Jon follow and mine
00070404 When shot/hit, assign function 0404 - Jon follow and mine
0034fd32 If $self has finished death animation goto 32
0033fd32 If $self is dying/dead goto 32
017bfd32 If $self's body has disappeared goto 32
000006 Go to next 06
000232 Label 32
0005fd0000 Assign function 0000 - Idle to $self and advance frame
00a3000400000132 If flag #19 (Jon finished setting explosives) is true goto 32
009d0000002001000d If actor flag is something, goto 0d
000232 Label 32
000063 Go to next 63
000206 Label 06
00b6 Reset and start cycle counter
000264 Label 64
0003 Yield
003263 If actor has stopped moving goto 63
000164 Go to first 64
000263 Label 63
00a300000040010e If flag #7 (Jon injured?) is true goto 0e
0106f20000 Set $player to P1 or P2
00b54a4f4e4120464f4c4c4f570a00 // JONA FOLLOW
00025a Label 5a
005300145c If actor is further than 20 units from player goto 5c
0009 Actor stops travelling
00b6 Reset and start cycle counter
00025b Label 5b
0003 Yield
000232 Label 32
003f06 If $player is in line of sight goto 06
00005c Go to next 5c
000206 Label 06
005300145c If actor is further than 20 units from player goto 5c
00015b Go to first 5b
00025c Label 5c
00b6 Reset and start cycle counter
0052001e32 If actor is within 30 units of $player goto 32
002d5d Run to Jo, then goto 5d
000232 Label 32
002c5d Walk to Jo, then goto 5d
00025d Label 5d
00b6 Reset and start cycle counter
0003 Yield
000206 Label 06
01289609 If actor within 150 units of an enemy and has line of sight then set AI vs AI and goto 09
000232 Label 32
0106f20000 Set $player to P1 or P2
005200145e If actor is within 20 units of $player goto 5e
00bd0000785e If cycle counter > 120 (2.0 secs) goto 5e
00325e If actor has stopped moving goto 5e
00015d Go to first 5d
00025e Label 5e
00a3001000000132 If flag #21 (wall blown up) is true goto 32
00a3000100000132 If flag #17 (Jon said we're near) is true goto 32
005b210000dc0a If actor 21 (Jonathan) is in room/pad dc goto 0a
005b210000dd0a If actor 21 (Jonathan) is in room/pad dd goto 0a
00015a Go to first 5a
005bf20000dc0a If P1 or P2 is in room/pad dc goto 0a
005bf20000dd0a If P1 or P2 is in room/pad dd goto 0a
000232 Label 32
00015a Go to first 5a
000209 Label 09
0005fd000c Assign function 000c - Combat with ally? to $self and advance frame
00020a Label 0a
00a501000000 Unset property for actor $self: 1:01000000 (unknown prop)
00a100010000 Set flag #17 (Jon said we're near)
00cdf2481b12b50403 Display text and play a sound in channel 4 for P1 or P2:
Right, we're near. Cover me, Jo...
00070405 When shot/hit, assign function 0405 - Jon onDamage
00020b Label 0b
001d038b Jog to pad 038b
00020c Label 0c
0003 Yield
003206 If actor has stopped moving goto 06
00010c Go to first 0c
000206 Label 06
00f9010a1e Play X music in channel 1 for 30 seconds
00b6 Reset and start cycle counter
001800080173c4 Actor faces pad 0173, then goto c4
0002c4 Label c4
0003 Yield
00bd00003c06 If cycle counter > 60 (1.0 secs) goto 06
0001c4 Go to first c4
000206 Label 06
00b6 Reset and start cycle counter
00a100020000 Set flag #18 (Jon started setting explosives)
0002c2 Label c2
0036 Call RNG
0037566a If random byte < 86 goto 6a
0037ac6b If random byte < 172 goto 6b
000b0204ffffffff100afd02 Actor $self does animation 0204 (lean forward/down move arms)
00000e Go to next 0e
00026a Label 6a
000b0205ffffffff100afd02 Actor $self does animation 0205 (hold arms out, head down)
00000e Go to next 0e
00026b Label 6b
000b0206ffffffff100afd02 Actor $self does animation 0206 (kneel arms over head moving)
00020e Label 0e
00070405 When shot/hit, assign function 0405 - Jon onDamage
00b9 Resume cycle counter
009c0000002000 Unset an actor flag
00020d Label 0d
0003 Yield
00bd0007d006 If cycle counter > 2000 (33.3 secs) goto 06
000c32 If actor is not doing anything goto 32
0001c2 Go to first c2
000232 Label 32
00010d Go to first 0d
000206 Label 06
00070404 When shot/hit, assign function 0404 - Jon follow and mine
00a100040000 Set flag #19 (Jon finished setting explosives)
00a200000040 Unset flag #7 (Jon injured?)
00a401000000 Set property for actor $self: 1:01000000 (unknown prop)
00cdf2481c12b60403 Display text and play a sound in channel 4 for P1 or P2:
Okay - stand back.
00200140 Run to pad 0140
00020f Label 0f
0003 Yield
003212 If actor has stopped moving goto 12
00010f Go to first 0f
000212 Label 12
0009 Actor stops travelling
000210 Label 10
0003 Yield
00a3001000000106 If flag #21 (wall blown up) is true goto 06
000110 Go to first 10
000206 Label 06
00710a02 Unlock door 0a (A51 brown door) with value 2
00cdf2482012b70403 Display text and play a sound in channel 4 for P1 or P2:
Okay, Jo - let's go.
00b6 Reset and start cycle counter
000211 Label 11
0003 Yield
00bd00007806 If cycle counter > 120 (2.0 secs) goto 06
000111 Go to first 11
000206 Label 06
00015a Go to first 5a
0005fd0000 Assign function 0000 - Idle to $self and advance frame
0004 End of function

Invocations

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