Escape


000204 Label 04
0003 Yield
00ef0000df06 If object 00 (Maian on hoverbed) is in room df goto 06
000104 Go to first 04
000206 Label 06
00a100008000 Set flag #16 (Elvis delivered)
00d300 Turn off sound in channel 0
00ae0d08000000 Unset property for object 0d (A51 door): 2:08000000 (unknown prop - door related)
00ad0d10000000 Set property for object 0d (A51 door): 2:10000000 (unknown prop - door related)
00710d20 Unlock door 0d (A51 door) with value 32
01adf8 Player Joanna lets go of hover object
0003 Yield
01190000000002 Unset property for object 00 (Maian on hoverbed): 3:00000002 (unknown prop)
01190000000001 Unset property for object 00 (Maian on hoverbed): 3:00000001 (pushable)
00b6 Reset and start cycle counter
00cdf8481281530403 Display text and play a sound in channel 4 for Joanna:
Good work, Jo. We need to meet up. They're getting suspicious of me.
000208 Label 08
0003 Yield
00bd00012c06 If cycle counter > 300 (5.0 secs) goto 06
000108 Go to first 08
000206 Label 06
00b6 Reset and start cycle counter
00cdf8481381540403 Display text and play a sound in channel 4 for Joanna:
Use the maintenance hatch I've opened in one of the containment labs. Hurry.
000209 Label 09
0003 Yield
00bd00012c06 If cycle counter > 300 (5.0 secs) goto 06
000109 Go to first 09
000206 Label 06
00a100000004 Set flag #3 (Jon talked about maintenance hatch)
0005fd0000 Assign function 0000 - Idle to $self and advance frame
0004 End of function

Invocations

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